Herobizkit
Adventurer
Hey all,
I was just reminiscing about the first time I DM'd a d20 Modern campaign. It ran through levels 1-8, and a great time was had by all players.
There are a few nitpicks (and one major gripe*) I have with the system, and I wonder...
a) Is the system 3.5 compatible?
b) Whether or not it IS 3.5 compatible, is anyone aware of any plans for a re-write to perhaps improve upon the Core rules?
* My major gripe is with the Core classes.
* Part of me can't bend my head around the concept of "levelling" in a Modern setting (Final Fantasy aside) -- I believe that HP should remain static and that skills should increase at a better rate than standard.
* I also noticed in my group that everyone took one level of Fast Hero to gain access to the Evasion talent. It made killing them very difficult.
* I disliked that Prestige Classes require 3 levels of regular classes before you can access them... seemed to me that the PrC's would make much better core classes.
* I found the overall organization of each core class to be, well, clunky, especially regarding the Talent trees. Many Talents just didn't seem to be all that desirable, and when you weigh that with the silly requirements of some PrC's, it doesn't seem worth it to "waste" three levels in an undesired class. Maybe it was just me.
Possible fixes for my own sanity:
* All skills are considered class skills; some skills remain exclusive to certain PrC's (examples: Spellcraft, Autohypnosis). Following the example I found in Blue Rose, I might consider making X amount of skills available to each Core class... maybe 8 to Smart and Fast heroes (forget the actual term) Heroes, 6 to Charismatic and "Wise" (forget the term) Heroes, and 4 to Strong and Tough Heroes... and automatically give max ranks in each. Not sure how that would translate to multi-classing...
* Make spells into skills as well, so that people who WANT to learn them, can... while Mages etc. would obviously get so many for free. Hmm... Blue Rose does that, too...
* Improve on the Talent trees somehow. Maybe make it a Talent "web" where other classes can branch into other Talents, albeit at a reduced rate.
* Find some way to either generalize guns into a damage bracket (with the names of each just being flavour... though I think this is done already), or have more statistical variation between each one.
Thoughts, comments?
I was just reminiscing about the first time I DM'd a d20 Modern campaign. It ran through levels 1-8, and a great time was had by all players.
There are a few nitpicks (and one major gripe*) I have with the system, and I wonder...
a) Is the system 3.5 compatible?
b) Whether or not it IS 3.5 compatible, is anyone aware of any plans for a re-write to perhaps improve upon the Core rules?
* My major gripe is with the Core classes.
* Part of me can't bend my head around the concept of "levelling" in a Modern setting (Final Fantasy aside) -- I believe that HP should remain static and that skills should increase at a better rate than standard.
* I also noticed in my group that everyone took one level of Fast Hero to gain access to the Evasion talent. It made killing them very difficult.
* I disliked that Prestige Classes require 3 levels of regular classes before you can access them... seemed to me that the PrC's would make much better core classes.
* I found the overall organization of each core class to be, well, clunky, especially regarding the Talent trees. Many Talents just didn't seem to be all that desirable, and when you weigh that with the silly requirements of some PrC's, it doesn't seem worth it to "waste" three levels in an undesired class. Maybe it was just me.
Possible fixes for my own sanity:
* All skills are considered class skills; some skills remain exclusive to certain PrC's (examples: Spellcraft, Autohypnosis). Following the example I found in Blue Rose, I might consider making X amount of skills available to each Core class... maybe 8 to Smart and Fast heroes (forget the actual term) Heroes, 6 to Charismatic and "Wise" (forget the term) Heroes, and 4 to Strong and Tough Heroes... and automatically give max ranks in each. Not sure how that would translate to multi-classing...
* Make spells into skills as well, so that people who WANT to learn them, can... while Mages etc. would obviously get so many for free. Hmm... Blue Rose does that, too...
* Improve on the Talent trees somehow. Maybe make it a Talent "web" where other classes can branch into other Talents, albeit at a reduced rate.
* Find some way to either generalize guns into a damage bracket (with the names of each just being flavour... though I think this is done already), or have more statistical variation between each one.
Thoughts, comments?