Quasqueton
First Post
There is always a heated debate about the Tomb of Horrors – some say it’s great, some say it’s terrible. But it’s always just a small handful of people here who are vocal about it either way. I’m curious what a straight-up, anonymous poll would reveal about it.
Is the original Tomb of Horrors a well-designed adventure module? I'm not asking if you like it, or if it is a nostalgic great piece of D&D history -- is it well designed? If it is, what could current module designers/authors learn from it? What should current module designers/authors try to emulate about it?
Quasqueton
Is the original Tomb of Horrors a well-designed adventure module? I'm not asking if you like it, or if it is a nostalgic great piece of D&D history -- is it well designed? If it is, what could current module designers/authors learn from it? What should current module designers/authors try to emulate about it?
Quasqueton