Melan
Explorer
It is often neglected that the original intended purpose of AD&D was standardization for tournament play. It later evolved into the default D&D game you would play, or graduate to from the basic sets available separately, but at the time of S1's publication, the default assumption was still in force.Delta said:All of the original classic AD&D modules came out of tournament play. They're meant to be extremely tough, so lots of tournament PCs die and you can identify who won the event.
Not specific to the discussion, but this is a good comment as well. I live this kind of thing; it just oozes sense of wonder... things which aren't in the game for a purpose, but just exist without too much explanation or exposition. In short, mysteries, little unexplained touches. Like what the hell are those things in the Shrine of Evil Chaos?S1 is an excellent example of the type. I love the Gygax/Lovecraft "alien to a degree that it doesn't care about you and you might miss it entirely" theme, which some call "plotless". (See S1, S3, WG4, B2, D3)