JRRNeiklot
First Post
It's designed a hell of a lot better than ANY 3e module I've seen yet. Goodman Games and Necromancer do a good job, but they pale by comparison to the old modules.
From your posts, I'm guessing that's definitely true of you and me. I've been running two 3.5 campaigns and the vast majority of the time, the characters are being tested and not the players.Treebore said:If you think, even in todays wimpified 3.5 spells version, that it is the characters getting tested all the time and not the players, you and I play different games.
Garnfellow said:This is a joke, right? As a DM I've killed far more characters in third edition than in 1st and 2nd edition combined. Third edition gives me much better tools to make actual in-game challenges that really CHALLENGE the PCs. What's a better measure of player abilities: (1) A third edition encounter that is 4 EL higher than the party's level, or (2) A completely undetectable trap that is only triggered 1 in 8 times and instantly reduces an unlucky character to goo.
Garnfellow said:This is a joke, right? As a DM I've killed far more characters in third edition than in 1st and 2nd edition combined. Third edition gives me much better tools to make actual in-game challenges that really CHALLENGE the PCs. What's a better measure of player abilities: (1) A third edition encounter that is 4 EL higher than the party's level, or (2) A completely undetectable trap that is only triggered 1 in 8 times and instantly reduces an unlucky character to goo.
The first situation is not unusual for a third edition end-of-adventure encounter, is relatively easy to develop using Encounter Level guidelines, will require smart play and a bit of luck, and could likely result in the death of at least 1 PC.
The second situation is just capricious, and really only tests how lucky the players are.
painandgreed said:brilliant post.
painandgreed said:My take on what he is saying (or at least how I'm feeling) is that you may be able to judge encounters better in 3E, the problem is that encoutners can be judged too well. The rules have been balanced so that all groups played by different people will pretty much have the same challenge when facing challenge judged by EL. The spells are balanced so that only so much damage can be done and encounters are judged as ablative rather than decicive. Such players, with a realative assurance that they will not face anything such as a no-save death trap, never take the opportunity to try to avoid it.
Meanwhile, parties that are faced with the save or die disintigrate or no-save death traps will think up ways to avoid them. The presence of such extremes will cause the nessecity of outside of the box tactics. This can be seen in the thread here about the slippery room in White Plume Mountains. One group (one used to 3E I'd wager) can't figure a way across while others (usually calling back upon old knowledge) came up with several clever way across such a room. Similarly, the old parties that went into ToH had a good idea of what to expect and had tactics for such. I remember parties herding livestock (or slaves) down corridors to discover traps, sending point men forward so only one guy died, and numberous other ways to avoid such traps (if a chicken didn't set off any trap on this corridor, then if we use a spell or magic effect to make ourselves the size and weight of chickens, we should be safe crossing too). They'd trick wandering monsters to go down suspicious corridors of trapped dungeons, spend most of an adventure preparing a complicated ambush for a wizard with disentigrate, or other things that modern parties just wouldn't bother with because they are realativly certain that there is no sudden death encounters to have to think around and the rules have been carefully balanced so that just as the enemy can't take them out they also can't get lucky.
The careful balancethat D&D has may be good from the gamist point of view but for some it will hurt versimillitude(sp?) because, sometimes, life just isn't fair.
diaglo said:Other. It is a well designed tournament module. It is meant to kill PCs.
Mouseferatu said:Huh.
Maybe I've just been really lucky with my groups. But none of the groups I've DMed for in 3E have had any trouble thinking creatively or outside the box.