marcoasalazarm
Explorer
"...He worked out of Harvard, but not on toothpaste. He was part of a classified U.S. Army experimental program called Kelvin Genetics. They gave him their resources to do whatever work he wanted, which was primarily in an area called Fringe Science.
When you say 'Fringe Science', you mean pseudo science?
I suppose. Things like mind-control, teleportation, astral projection, invisibility, genetic mutation, re-animation--
Whoa, excuse me for a sec, re-animation? Really? So you're telling me... what? That my father was Dr. Frankenstein?"
On Coreline, the technology has advanced by leaps and bounds. It is a constant clash of magic, psionics and technology, day in and day out, of eras and locations beyond the imagination of most (Pre-Vanishing) men.
Even in a worlds like this, there are technologies and applications for them that are still forbidden. Or are unattainable. Or are still believed to be the fruit of madmen.
And then there's people who will do anything to make them a reality.
And then there's people like The Heroes-who will do anything to prevent them from seeing the light of day... or do so in a more benign matter.
This campaign will be somewhat investigation-oriented (well, not there will NOT be action, but...), and for those who *still* have not read anything involving the Coreline, I'll try to take it easy (but just so you know... it's a Massive Multiplayer Crossover of crazy proportions).
Inspiration: Fringe, The X-Files, Bioshock, Dark Angel, Stargate: SG-1, Dark Skies, (A Town Called) EurEka, Eleventh Hour
Character Level: 6.
Points: 36.
Points: Hit Points: Full. Action Points: From previous level.
Races: All accepted-full backstory requested.
Books: D20 Modern Corebook, D20 Apocalypse, D20 Past, D20 Future, D20 Future Gear, Urban Arcana, D20 Weapon's Locker, Coreline threads.
When you say 'Fringe Science', you mean pseudo science?
I suppose. Things like mind-control, teleportation, astral projection, invisibility, genetic mutation, re-animation--
Whoa, excuse me for a sec, re-animation? Really? So you're telling me... what? That my father was Dr. Frankenstein?"
On Coreline, the technology has advanced by leaps and bounds. It is a constant clash of magic, psionics and technology, day in and day out, of eras and locations beyond the imagination of most (Pre-Vanishing) men.
Even in a worlds like this, there are technologies and applications for them that are still forbidden. Or are unattainable. Or are still believed to be the fruit of madmen.
And then there's people who will do anything to make them a reality.
And then there's people like The Heroes-who will do anything to prevent them from seeing the light of day... or do so in a more benign matter.
CORELINE:
IMAGINE THE IMPOSSIBILITIES.
IMAGINE THE IMPOSSIBILITIES.
This campaign will be somewhat investigation-oriented (well, not there will NOT be action, but...), and for those who *still* have not read anything involving the Coreline, I'll try to take it easy (but just so you know... it's a Massive Multiplayer Crossover of crazy proportions).
Inspiration: Fringe, The X-Files, Bioshock, Dark Angel, Stargate: SG-1, Dark Skies, (A Town Called) EurEka, Eleventh Hour
Character Level: 6.
Points: 36.
Points: Hit Points: Full. Action Points: From previous level.
Races: All accepted-full backstory requested.
Books: D20 Modern Corebook, D20 Apocalypse, D20 Past, D20 Future, D20 Future Gear, Urban Arcana, D20 Weapon's Locker, Coreline threads.
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