Grigo moves into the room. As soon as Eithal is clear of the blast area he sends a storm of tiny shadowy phantoms with sharp claws and teeth into the cluster of taints.
MOVE: to H28
STANDARD:
If Eithal shifts back, cast Grasping Shadows centered on L22, targeting all 3 taints.
Rolls
Two of the taints drift upwards out of the area of the blast, but the one directly in front of Eithal is chewed to bits by things that aren't really there (10 psychic damage on drone 79, who cannot fade out)
Any creature entering that zone takes 5 psychic and is slowed.
If Eithal does not back up then instead double move, ending at E23
MINOR: Look for a good spot to start the ritual. How close to the gate do I need to be?
[sblock="statblock"]Initiative +0
Passive Insight 12 Passive Perception 12; Senses low light
Current HP 28/28, temp HP 0. Bloodied at 14
Surge Value 7; Surges remaining 7/7; Second wind: available Orb of Deception: available
AC 15 Fortitude 11 Reflex 15 Will 14
Speed 5
Current status effects: none
Action Points remaining: 1
Illusory Ambush: R10, 1target, +5 vs Wil. hit: 1d6+5, and tgt -2 to atk til EOMNT
Thunderwave: CBL3, all creatures, +5 vs Fort. hit: 1d6+5 and push 2.
Grasping Shadows: BR1 within 10, all creatures, +5 vs Wil. hit: 1d8+5 and slowed til EOMNT. effect: creature entering area takes 5 dmg and slowed til EOitsNT.
Fade Away: self, ImR, trigger: I take damage. effect: I am invisible til I attack or EOMNT.
Flaming Sphere: +5 vs Ref. hit: 2d6+5. Creatures starting adjacent to sphere take 1d4+5. Minor: sustain. Move: move sphere 6. Standard: attack with sphere.
Orb of deception: If an illusion spell misses a target, I can choose a new target within 3 squares of the missed target and repeat the attack with +1 atk.
Basic attacks: Basic attacks are for lesser minds; they are beneath Grigo's dignity.[/sblock]