Zappo
Explorer
Occasionally, I feel fits of intense boredom (?) at the usual D&D adventuring party. One or two tanks, a healer, an artillery caster, a sneaker. I sometimes feel that the composition of the average party somehow forces my hand in designing adventures. There is a wide set of stories that just won't work, because they would leave out one or more of the party members, thus boring the correspondant player.
Every now and then, I feel like I would enjoy DMing a short (or not-so-short) campaign with the restriction that all characters must belong to the same class. Think about it! The possibilities of a group of rogues working for the thieves guild, or an elite team of warriors, or a crusading party of four clerics and a paladin! Even a band of bards on a tournée. With a few off-class levels for added flavor.
It would make for adventures that would be very different from the usual ones. An overspecialized party has an immense strength in one area and horrible failings in others - it would most certainly be unfit for the standard "travel, grab item, kill villain" quest. This fact could be used though to design adventures where the strength is tested and the weakness is exploited much more than usual.
Not something I would devote my life too, but certainly it would be an interesting break from the norm.
So, how many of you have tried this out? What was the result?
Every now and then, I feel like I would enjoy DMing a short (or not-so-short) campaign with the restriction that all characters must belong to the same class. Think about it! The possibilities of a group of rogues working for the thieves guild, or an elite team of warriors, or a crusading party of four clerics and a paladin! Even a band of bards on a tournée. With a few off-class levels for added flavor.
It would make for adventures that would be very different from the usual ones. An overspecialized party has an immense strength in one area and horrible failings in others - it would most certainly be unfit for the standard "travel, grab item, kill villain" quest. This fact could be used though to design adventures where the strength is tested and the weakness is exploited much more than usual.
Not something I would devote my life too, but certainly it would be an interesting break from the norm.
So, how many of you have tried this out? What was the result?