Remathilis
Legend
WotC has a number of problems, and many of them are systemic.
1.) WotC is effectively a small company (in terms of staffing and pull) nestled with lots of big company problems (legal, distribution, and funding). So WotC has the worst of both worlds; D&D is being run on small scale money and expected to meet large scale issues.
2.) Hasbro's legal and profit demands has hampered lots of things a smaller, independent company (Paizo) has done, such as the SRD or PDFs. WotC wants to do things like this, but I wager Hasbro's legal is dragging this out because 1.) its not important enough to their bottom line to solve quickly and 2.) its too dangerous to just let them try.
3.) WotC has had a history of partnering up with some bad designers. 3e's E-Tools was salvaged from the smoldering mess its original designer left it in, 4e's the less said the better, and 5e's debacle with Trapdoor shows again WotC has had no luck in picking digital dance partners.
4.) They promise too much. E-Tools/Mastertools promised us online virtual tabletop, including sound effects and animated monster tokens when all people wanted was a char-gen and monster builder. 4e's VTT and character visualizer again emphasized bells and whistles over a functional toolset, and Dungeonscape was spinning its wheels on multi-platform support and e-commerce content sales rather than fixing the damn "not-really-beta-beta" character generator.
5.) Contrary to popular belief, D&D is not an easy thing to code. Sure, it looks simple on paper, but having a character generator that can effectively allow anything (in terms of either future content or worse, user-created content) yet remain stable, auto calculating, and functional is a tall order. 2e's Core Rule's 2.0 + Expansion is perhaps the best D&D software ever made, and even with the expansion allowing custom classes, lots of workarounds, limitations, and "note this on your sheet" stuff.
6.) We forget this is not limited to D&D; Magic the Gathering has a long, horrid history of electronic issues as well.
7.) In short, WotC has been been lettting perfect be the enemy of the good. Even when things have gone good, they've had more setbacks and roadblocks than any company should rightly deserve.
I'd say more, but WotC already Maxed my Glee.
1.) WotC is effectively a small company (in terms of staffing and pull) nestled with lots of big company problems (legal, distribution, and funding). So WotC has the worst of both worlds; D&D is being run on small scale money and expected to meet large scale issues.
2.) Hasbro's legal and profit demands has hampered lots of things a smaller, independent company (Paizo) has done, such as the SRD or PDFs. WotC wants to do things like this, but I wager Hasbro's legal is dragging this out because 1.) its not important enough to their bottom line to solve quickly and 2.) its too dangerous to just let them try.
3.) WotC has had a history of partnering up with some bad designers. 3e's E-Tools was salvaged from the smoldering mess its original designer left it in, 4e's the less said the better, and 5e's debacle with Trapdoor shows again WotC has had no luck in picking digital dance partners.
4.) They promise too much. E-Tools/Mastertools promised us online virtual tabletop, including sound effects and animated monster tokens when all people wanted was a char-gen and monster builder. 4e's VTT and character visualizer again emphasized bells and whistles over a functional toolset, and Dungeonscape was spinning its wheels on multi-platform support and e-commerce content sales rather than fixing the damn "not-really-beta-beta" character generator.
5.) Contrary to popular belief, D&D is not an easy thing to code. Sure, it looks simple on paper, but having a character generator that can effectively allow anything (in terms of either future content or worse, user-created content) yet remain stable, auto calculating, and functional is a tall order. 2e's Core Rule's 2.0 + Expansion is perhaps the best D&D software ever made, and even with the expansion allowing custom classes, lots of workarounds, limitations, and "note this on your sheet" stuff.
6.) We forget this is not limited to D&D; Magic the Gathering has a long, horrid history of electronic issues as well.
7.) In short, WotC has been been lettting perfect be the enemy of the good. Even when things have gone good, they've had more setbacks and roadblocks than any company should rightly deserve.
I'd say more, but WotC already Maxed my Glee.