Unity is an interesting new game going soon. With diceless GMing, a narrative approach, and tactical gridless combat in which players operate in "unity" rather than taking turns, and inspirations from D&D 4E, Pathfinder, and Dungeon World, it's an indie game with great production values. I've been sent an exclusive preview of the game, which you can see below - two page spreads, one introducing the game and one taking a look at a combat encounter.
Designer Anson Tran says "If I could sum up what I’m trying to do with Unity, it would be to create a game that has the tactical depth and crunch of D&D 4e, the excitement of character builds from 3.5e/Pathfinder and finally the narrative ease and storytelling potential of a game like Dungeon World. All of this oriented around very team-focused turn-less combat. Unity is Epic Fantasy infused with a flavourful dose of long lost magic-powered technology – there are guns, robots, and floating cities but they are a rare and momentous thing to discover."
There's a Kickstarter coming later this year for the 330+ page full-colour hardcover.
Designer Anson Tran says "If I could sum up what I’m trying to do with Unity, it would be to create a game that has the tactical depth and crunch of D&D 4e, the excitement of character builds from 3.5e/Pathfinder and finally the narrative ease and storytelling potential of a game like Dungeon World. All of this oriented around very team-focused turn-less combat. Unity is Epic Fantasy infused with a flavourful dose of long lost magic-powered technology – there are guns, robots, and floating cities but they are a rare and momentous thing to discover."
There's a Kickstarter coming later this year for the 330+ page full-colour hardcover.