Frankie1969
Adventurer
We've been playing a homebrew 5E adaptation of Zeitgeist for a while, and have just reached book 2. (I'm pleased that the 5E Players Guide is pretty similar to the rules I came up with).
Our gunsmith PC wants to pursue some of the abilities from Mad S̶a̶m̶u̶s̶ Shootist (as in the PF Prestige Class). Whether I implement it as a base class, a prestige class, or feats (my current preference) I need to packetize the abilities into equal-strength sections worth 1 level each. Suggestions?
Inventive Gunnery: force blasts instead of bullets
Beam Shot: (3/day? 1/rest?) options: freeze ray, shrink ray, wave beam (ignores cover)
Rocket Launcher: (5/day? 1/rest? 2/rest?) load action, then explosive shot (radius damage)
Mobility Shot: 1/rest: grapple beam (movement)
Hyper Beam: 1/day: increasing wave beam for 3 rounds, then explodes
I was thinking the first level would be Inventive Gunnery plus Rocket Launcher, like in PF.
Our gunsmith PC wants to pursue some of the abilities from Mad S̶a̶m̶u̶s̶ Shootist (as in the PF Prestige Class). Whether I implement it as a base class, a prestige class, or feats (my current preference) I need to packetize the abilities into equal-strength sections worth 1 level each. Suggestions?
Inventive Gunnery: force blasts instead of bullets
Beam Shot: (3/day? 1/rest?) options: freeze ray, shrink ray, wave beam (ignores cover)
Rocket Launcher: (5/day? 1/rest? 2/rest?) load action, then explosive shot (radius damage)
Mobility Shot: 1/rest: grapple beam (movement)
Hyper Beam: 1/day: increasing wave beam for 3 rounds, then explodes
I was thinking the first level would be Inventive Gunnery plus Rocket Launcher, like in PF.