5E Talls S&H adventure - Page 15
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  1. #141
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    After somehow conveying that to us, U'Tempei suggests, "Well, let's approach by road until we get near the clearing. Then we can see if circling around makes any sense." She runs a finger along her jawline to her temple.

  2. #142
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    "Castles are made for defense," Saarthax says worriedly. "Does anyone know of secret backdoors or ruined walls that we may use to enter so that we stand a chance against these orcs?"

  3. #143
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    The castle has been abandoned for over half a century, since it was sacked. Unless the orcs have been there several months intensively rebuilding - Im which case someone would have heard something - it wont be in good repair. Finding damaged opening will be a matter of scouting.

  4. #144
    "So, ye wan' me to scout the castle a bit, mayhap sew a li'l discord if the opportunity presents itself?" Orin grunts as he takes in the conversation. "I'm pretty good with voices, so I mi't be able to ruffle some feathers."

    OOC:
    Consumables:

    Health: 13/43

    Relentless Endurance: 1/1

    Arrows: 18/20

    Sorry for the MIA again. Finals... month, I guess? kind of snuck up on me unexpectedly, which is annoying, seems like I'm nearly out the other side, though, so I should be able to be more regular soon.
    Last edited by Herosmith14; Friday, 17th May, 2019 at 05:44 AM.

  5. #145
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    "Seems like a smart move," Saarthax nods to Orin. "A distraction might give us a better chance of entering the castle without too much bloodshed."

  6. #146
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    "We will know better once we sight the castle whether these plans will work," U'Tempei says. "If we are ambushed, we must ensure none of the orcs escape or we will have no chance for surprise at the castle."

  7. #147
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    GM: When you are ready to leave I will need three survival checks.

  8. #148
    OOC: If everyone else is done, I'll throw my hat in the ring for Survival

    (1d20)[10]

  9. #149
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    You travel along the old road for a while. About an hour's walk out of town you find a barely discernible branch in the road. Heavily overgrown you can barely see the stones. You follow this for a while to get a feel for it's direction, then break off to avoid running into any orcs.

    About an hour into the forest, you come across an abandoned camp site. There is evidence of some large bipeds that have camped here but the camp has been abandoned for at least a day.

    GM: Second survival check?

  10. #150
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    Eowyn Rosebud
    Early Morning
    Gravesford/Woods
    Round 0

    Eowyn went up to the fire pit and sniffed around, putting her hands in the cold coals, studying the area to see what she could determine.

    Survival: 1d20+7 22

    Eowyns Actions

    Save:
    Move:
    Free Object Interaction:
    Action:
    Bonus Action:
    Reaction:
    Conditions:
    Concentration:
    Inspiration:


    Mini Stats

    Initiative: +2
    Perception: +4
    Speed: 25
    AC: 16
    HP: 34/34 HD: 5/5d8+2

    Spells
    Fey Energy Pool: 5d6 dice of healing +1 thp/die spent
    Cantrips: Druidcraft, Magic Stone, Resistance
    1) 4/4 Cure Wounds, Faerie Fire, Healing Word
    2) 3/3 Enhance Ability, Healing Spirit, Hold Person, Lesser Restoration, Pass Without Trace
    3) 0/2 Dispel Magic


    Party Loot



    Goals



    Party

    U'Tempei !Nothen - human eldritch knight
    Arcata Dulat - human divination wizard
    Saarthax - dragonborn paladin
    Orin - warbred mastermind rogue
    XP JustinCase, Herosmith14 gave XP for this post

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