These screencaps were posted by GM Leigh (of Mage Productions) on Twitter after being showed on WotC's Twitch stream, presented by Kate Welch and Nathan Stewart. Note the old Saltmarsh trilogy references!
Having 20+ enemies in an area indicates this is some bad encounter design.
Having 20+ enemies in an area indicates this is some bad encounter design.
20 small enemies is nothing a fireball or two can't clean up. We call that fireball fodder at my table. In one session, the sorcerer pretty much cleaned out a whole grimlock village that way.Having 20+ enemies in an area indicates this is some bad encounter design.