Worlds of Design: RPGs in Just Six Words - Page 4
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  1. #31
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    The Grand Druid (Lvl 20)



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    Quote Originally Posted by lewpuls View Post
    I suspect Jeffro thinks of it as six things you need to put together an adventure, not six categories or six essential aspects of the setting.

    Yes, six words is a versatile way to think of things, because there are so many ways to use it. I was trying to narrow it down to description.
    Of course. My post featured two separate thoughts: 1) preferring a thread that considered six essential things for a campaign, and 2) using Fate-like aspects for conveying the setting's sales pitch rather than six words.

  2. #32
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    Defender (Lvl 8)



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    The campaign I am working on is city-states of refugees from sunken mythic lands in a cold war over control of the last chunk of land left from the ruined continent. I focused on a small piece of territory with diverse, barely related cultures, and non-standard races like Aarakocra, Centaurs, Sidhe, and Bullywugs. Lots of mythological and historical tie-ins, but a tech level set to the early 1600s in Europe.

  3. #33

  4. #34
    Game Masticator
    Lama (Lvl 13)

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    Modos RPG:
    Free, modular, open-source. Anything goes.

    Skyrim campaign:
    Dragons and Nords. FUS RO DAH!

    Quote Originally Posted by LordEntrails View Post
    Why would you want to?
    Because, poetry? Or because Weird Al tried it once:

    Modular, open source, free role-playing rules: Modos RPG
    modos-rpg.obsidianportal.com
    Tweets: @MichaelTwtr

  5. #35
    Those are kind of dry...

    Game of Thrones;

    Be ready to applaud evil people

    Who’s good? It gets pretty complicated...

    Choose your death, zombies or Cersei. dqfanfeedback

    Or a little critical jibe—Maximum gratuitousness, loses focus over time.
    Last edited by Tony9876; Saturday, 25th May, 2019 at 12:19 PM.

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