DND_Reborn
The High Aldwin
As I said, it's matter of preference. It felt more accomplishing to beat Ninja Gaiden for the NES than it does to beat most video games today where you're assured of winning and save points everywhere.
It's like anything else. If you never have the negative, then you don't have the context of how to appreciate the good. Go sleep in the woods on a mat for a week, and then you'll have a greater appreciation for your bed and hot shower. Same basic premise for gaming. It makes me appreciate the PC and the story of the game in AD&D more knowing it's a much more lethal world. Getting PCs to higher levels in 5e doesn't feel special in any way, but feels like it's pretty much a guarantee if I just put the time in. Also, PC death can be heroic. They aren't mutually exclusive things.
I have to agree with this. We've only been playing 5E for about 8 months now, but that is just what it feels like:
Getting PCs to higher levels in 5e doesn't feel special in any way, but feels like it's pretty much a guarantee if I just put the time in.
Don't misunderstand me. It is nice getting to higher levels, getting better spells, more features, etc., but I feel a lot like it is too easy. We're are probably going to implement rules to make the game harder but to each their own.