Hussar
Legend
But, that's the problem [MENTION=85555]Bedrockgames[/MENTION]. What constitutes "boxed text style" prose and what is just "conversational"? Most of the time, there isn't a hugely detectable difference. Most boxed text is pretty straight forward description - "the room is such and such big, there are so and so doors, the furnishings are this and that and there's a such and such inhabitant in the room that wants to eat you" is pretty par for the course description.
So, what differentiates that from "normal conversation"? To me, I chose the difference as being vocabulary. Word choice, outside of game terms, is what separates "narrative" from "conversation". I'm not sure how else you can differentiate.
I guess, that's my question to you then, as the OP, what differentiates "evocative prose" from "conversation"?
So, what differentiates that from "normal conversation"? To me, I chose the difference as being vocabulary. Word choice, outside of game terms, is what separates "narrative" from "conversation". I'm not sure how else you can differentiate.
I guess, that's my question to you then, as the OP, what differentiates "evocative prose" from "conversation"?