I’m trying to think of interesting ways to make the Healer feat more relevant in the later levels. I’ve considered higher quality healer kits to add more d6s, as well as incorporating various flora that can be scavenged to remedy conditions or provide buffs.
A new idea I just thought of would be to eliminate the healing portion of the feat altogether, keeping the 1 hp stabilize action, and instead allow a use of a kit charge during a short rest to maximize hit dice recovery. This obsoletes the Durable feat, but I never see anyone take that anyway.
Thoughts?
A new idea I just thought of would be to eliminate the healing portion of the feat altogether, keeping the 1 hp stabilize action, and instead allow a use of a kit charge during a short rest to maximize hit dice recovery. This obsoletes the Durable feat, but I never see anyone take that anyway.
Thoughts?