MostlyHarmless42
Adventurer
It varies for me depending on the tone and setting of a game. I'm much less likely to run a gritty low magic game or something like a rendition of the Christian God as something that can be directly interacted with.
That said, I tend to default/prefer a bit of a combination of your Channeled and Inspired. My portrayal of dieties tends to be that they are filled with motivations and plans involving mortals, though the mortals may not always know the full game being played. Think of it like a grand game of cosmic chess. That said, I like to make my deities not fully snetient as well, in that they embody certain aspects of creation. I.e. the god of storms and sea can't *not* be chaotic any more than the goddess of healing would be unable to stop herself from trying to tend to the wounded. It sort of mirrors outside behavior like demons/devils. There are some things that just fundamentally go against their nature and it is *why* other gods exist and why they care about mortals in the first place. They can do things the gods cannot.
That said, I tend to default/prefer a bit of a combination of your Channeled and Inspired. My portrayal of dieties tends to be that they are filled with motivations and plans involving mortals, though the mortals may not always know the full game being played. Think of it like a grand game of cosmic chess. That said, I like to make my deities not fully snetient as well, in that they embody certain aspects of creation. I.e. the god of storms and sea can't *not* be chaotic any more than the goddess of healing would be unable to stop herself from trying to tend to the wounded. It sort of mirrors outside behavior like demons/devils. There are some things that just fundamentally go against their nature and it is *why* other gods exist and why they care about mortals in the first place. They can do things the gods cannot.