Klingon Soldier CR 1/3
XP 135
Klingon warrior 1
LE Medium humanoid
Init +0; Perception +0
Defense
AC 13, touch 10, flat-footed 13 (+3 armor)
hp 6 (1d10+1)
Fort +3, Ref +0, Will –1
Defensive Abilities ferocity
Offense
Speed 30 ft.
Melee bat'leth +5 (1d10/x2)
Ranged disruptor pistol +1 (1d8/x2)
Statistics
Str 17, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Base Atk +1; CMB +4; CMD 14
Feats Weapon Focus (bat'leth)
Skills Intimidate +4
Languages Standard, Klingon
SQ weapon familiarity
Ecology
Environment temperate hills, mountains, or underground
Organization solitary, gang (2–4), squad (11–20 plus 2 sergeants of 3rd level and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure NPC gear (klingon battle armor, bat'leth, disruptor pistol)
Klingon Captain CR 4
XP 1200
Klingon warrior 6
LE Medium humanoid
Init +0; Perception +5
Defense
AC 18, touch 10, flat-footed 18 (+8 armor)
hp 51 (6d10+12)
Fort +7, Ref +2, Will –3
Defensive Abilities ferocity
Offense
Speed 30 ft.
Melee +2 bat'leth +12/+7 (1d10+2/x2)
Ranged +2 disruptor pistol +8 (1d8/x2)
Statistics
Str 17, Dex 11, Con 14, Int 10, Wis 12, Cha 10
Base Atk +6/+1; CMB +9; CMD 19
Feats Power Attack +4/-2, Toughness +6, Weapon Focus (bat'leth)
Skills Acrobatics -6, Bluff +2, Climb -3, Diplomacy +1, Escape Artist -6, Fly -6, Intimidate +9, Perception +5, Ride -6, Sense Motive +4, Stealth -6, Survival +3, Swim -3
Languages Standard, Klingon
SQ weapon familiarity
Ecology
Environment temperate hills, mountains, or underground
Organization solitary, gang (2–4), squad (11–20 plus 2 sergeants of 3rd level and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure NPC gear (+2 klingon superior battle armor, +2 bat'leth, +2 disruptor pistol)
XP 135
Klingon warrior 1
LE Medium humanoid
Init +0; Perception +0
Defense
AC 13, touch 10, flat-footed 13 (+3 armor)
hp 6 (1d10+1)
Fort +3, Ref +0, Will –1
Defensive Abilities ferocity
Offense
Speed 30 ft.
Melee bat'leth +5 (1d10/x2)
Ranged disruptor pistol +1 (1d8/x2)
Statistics
Str 17, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Base Atk +1; CMB +4; CMD 14
Feats Weapon Focus (bat'leth)
Skills Intimidate +4
Languages Standard, Klingon
SQ weapon familiarity
Ecology
Environment temperate hills, mountains, or underground
Organization solitary, gang (2–4), squad (11–20 plus 2 sergeants of 3rd level and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure NPC gear (klingon battle armor, bat'leth, disruptor pistol)
Klingon Captain CR 4
XP 1200
Klingon warrior 6
LE Medium humanoid
Init +0; Perception +5
Defense
AC 18, touch 10, flat-footed 18 (+8 armor)
hp 51 (6d10+12)
Fort +7, Ref +2, Will –3
Defensive Abilities ferocity
Offense
Speed 30 ft.
Melee +2 bat'leth +12/+7 (1d10+2/x2)
Ranged +2 disruptor pistol +8 (1d8/x2)
Statistics
Str 17, Dex 11, Con 14, Int 10, Wis 12, Cha 10
Base Atk +6/+1; CMB +9; CMD 19
Feats Power Attack +4/-2, Toughness +6, Weapon Focus (bat'leth)
Skills Acrobatics -6, Bluff +2, Climb -3, Diplomacy +1, Escape Artist -6, Fly -6, Intimidate +9, Perception +5, Ride -6, Sense Motive +4, Stealth -6, Survival +3, Swim -3
Languages Standard, Klingon
SQ weapon familiarity
Ecology
Environment temperate hills, mountains, or underground
Organization solitary, gang (2–4), squad (11–20 plus 2 sergeants of 3rd level and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure NPC gear (+2 klingon superior battle armor, +2 bat'leth, +2 disruptor pistol)
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