MarkB
Legend
I'm currently in the early planning stages of a campaign I'm tentatively titling "Pirates of the Arabian", set in a fantasy desert land where the sands and skies are plied by various vessels, from sand-skiffs and giant worms to flying carpets and airships (still not sure whether to go with an existing setting or make my own).
The PCs will be privateers operating under contract to one of the major nation-states, initially on a very small surface craft but building up to larger, more versatile vehicles as the campaign progresses, and ship-to-ship chases and combat should be a recurring feature.
I've skimmed the DMG and couldn't see any established rules for vehicle combat, so I'm wondering whether anyone has concocted or adapted any 5e-friendly rules, and how well they worked in practice.
The PCs will be privateers operating under contract to one of the major nation-states, initially on a very small surface craft but building up to larger, more versatile vehicles as the campaign progresses, and ship-to-ship chases and combat should be a recurring feature.
I've skimmed the DMG and couldn't see any established rules for vehicle combat, so I'm wondering whether anyone has concocted or adapted any 5e-friendly rules, and how well they worked in practice.