News Digest: Critical Role Leaving Geek & Sundry, Origins Award Winners, Pathfinder 2nd Ed Previews,

Hello everyone, Darryl here with this week’s gaming news! Critical Role leaving Geek & Sundry, Origins Award Winners, Pathfinder 2nd Edition previews, multiple charity promotions, and more!

Hello everyone, Darryl here with this week’s gaming news! Critical Role leaving Geek & Sundry, Origins Award Winners, Pathfinder 2nd Edition previews, multiple charity promotions, and more!


Critical Role is officially leaving Geek & Sundry to strike out on their own. While the streams will continue on Geek & Sundry’s Twitch channel and their premium streaming service Alpha (including the spin-off shows Talks Machina and After Dark) for the time being, Critical Role created their own Twitch channel for streaming along with a new YouTube channel to host their content. As part of this move, Marisha Ray has stepped down as creative director for Geek & Sundry in order to take on that role for their own content, which will include the production of the live stream from their own studio space and brand new shows. Critical Role originally premiered on the Geek & Sundry Twitch channel during its launch in 2015, with the Critical Role team retaining the rights to the show and characters. The Dungeons & Dragons actual play stream skyrocketed immediately in popularity, becoming the breakout hit for the channel drawing hundreds of thousands of viewers weekly between the live stream and archived videos.


The Origins Award Winners were announced this past weekend at the Origins Game Fair. EN World has all the winners at the link above, but the Best Roleplaying Game of the Year was Adventures in Middle-Earth Player’s Handbook from Cubicle 7 with the Fan Favorite award going to Starfinder from Paizo. Best Roleplaying Game Supplement went to Dungeons & Dragons Xanathar’s Guide to Everything from Wizards of the Coast. The awards also included many card, miniature, and board games with Gloomhaven taking Best Board Game, Fan Favorite, and Game of the Year. Designers Eric M. Lang and Ken St. Andre were inducted into the Academy of Adventure Gaming Arts & Design Hall of Fame. Attendance at the Origins Game Fair was up by almost ten percent, with 18,648 unique attendees and turnstile attendance numbers of 70,765 (unique attendees are the number of individuals attending the convention, while turnstiles are the number of people per day, so a person with a four-day pass counts as one unique attendee but as four turnstiles).


Speaking of awards, the new episode of Morrus’ Unofficial Tabletop RPG Talk Podcast released yesterday and the Origins Awards (along with the Diana Jones Award nominees) was one of the main topics. Morrus, Peter, and special guest Angus also talked about details for the new Dungeons & Dragons releases of Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage. There’s also a comedy sketch! You can subscribe via the podcast page on Podbean, through iTunes, or by searching for the title (or just “Morrus”) in your favorite podcasting app. And if you want behind the scenes deleted content, you can support the show on Patreon (I’m still working on this week’s outtakes and it should be up later today, but it will be almost half an hour of additional in-depth gaming discussions, alternate takes of the Polearm Sketch, and a puppy cameo).


Wizards of the Coast have brought back their limited edition rainbow Dungeons & Dragons shirt for Pride Month. Proceeds from the sales of the rainbow ampersand logo t-shirts, tank tops, and hoodies go to benefit the charity Lambert House, which helps LGBT+ youth through programs, resources, and activities. And of course, the Magic: The Gathering Planeswalker rainbow logo is also back. If you’re looking for more gaming-related shirts benefiting charity, Whipstache Designs has a “Lawful can still be Evil” shirt for sale with all proceeds going toward the Young Center for Immigrant Children’s Rights and the Texas Civil Rights Project.

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Paizo released more information about the playtest for Pathfinder 2nd Edition. The Barbarian class got a preview, highlighting changes to the Rage ability and other class features. The Rage ability will no longer be limited to a set number of rounds per day, but will instead last three rounds with one round of fatigue before the barbarian can use rage again. Also, one change highlighted is that multiclassed spellcasting barbarians will be able to use spells in a rage so long as they don’t require concentration and only require somatic components (showing that Paizo is paying close attention to the interaction of different class abilities in development). Totems will also now be a core part of the class, previously only available in sourcebooks starting with the Pathfinder Advanced Player Guide. Monks also got a new preview, with details about the new ki abilities (which are treated the same as spells now) and more options during character creation whether to focus on Strength, Dexterity, or both depending on which options you’d like. Finally, Paizo showed some of how conditions will factor into the new game design, along with details about how different conditions will interact with one another and how things do and don’t stack. As always, you can keep track of all the latest Pathfinder 2nd Edition news at EN World’s category page. You can pre-order the softcover and hardcover versions of the Pathfinder Playtest Rulebook now from mass-market outlets, with some having the deluxe hardcover edition as well, and a free PDF will be released along with the books on August 2.


Gale Force 9 announced the newest Dungeons & Dragons board game, Vault of Dragons. The game will be for two to four players with a play time of one to one and a half hours. Each player takes on the role of a different faction in Waterdeep searching for a hidden fault of gold, searching for clues and rumors while gaining resources to raid the vault before the other players (or before the City Watch catches you). The game itself features a modular board with double-sided location tiles to increase replayability. There is no release date announced yet, but it is expected to make its debut at Gen Con with a retail price of $50.00.


The Dungeons, Hordes, & Horrors Humble Bundle is still available for one more week. The bundle includes books from Kobold Press, Troll Lord Games, Frog God Games, Gamehole Publishing, and others, all focusing on 5th Edition compatible sourcebooks, adventures, and maps. At the highest level of $15, you get $381 worth of books in DRM-free digital format over thirty-five books with two full adventure paths, two tomes of one-shot adventures, a campaign setting, and two map sets plus (for all levels) a 30% off coupon for the full purchase of Kobold Press, Frog God, or Troll Lord Games products. This bundle benefits the Navy-Marine Corps Relief Society and runs until Wednesday, June 27.


This is a “hurry hurry hurry” Kickstarter as it has less than two days left. Harvesters is an RPG boxed set that contains everything needed to play as the animals of a farm go on fantastic adventures. The all-ages RPG lets you choose between rabbits, squirrels, badgers, otters, and mice with the classes of fighter, wizard, rogue, “and more” with rules based on the Siege Engine. The digital copy is available for a $10 pledge with the boxed set available for $49. This Kickstarter still has two more stretch goals to unlock before it funds tomorrow, Friday, June 22, at 10:00 PM Central time.

5th Evolution from Limitless Adventures brings the genres of superhero, World War II, and 1980s horror to the 5th Edition ruleset. Each of the three books includes a comic to set the tone for the setting, a one-shot adventure with pre-generated characters, and a guide for the monsters, equipment, and special rules required for character creation and adventure design. The books aren’t stand-alone, though, as they require either the Dungeons & Dragons core rulebooks or the 5th Edition SRD to play. The PDF of all three books is available for a $15 pledge, while the print versions are available for a $30 pledge with a special $100 level for all products the company has released in PDF as well. This project is fully funded and runs until Friday, June 29.

That’s all from me for this week! Find more gaming crowdfunding news by following our Kickstarter news tag, and don’t forget to support our Patreon to bring you more gaming news content. If you have any news to submit, email us at news@enworldnews.com. You can follow me on Twitter @Abstruse where I’ll be lamenting my empty wallet following the upcoming Steam Sale, watch me live-stream Dragon Age: Origins on my Twitch channel, follow Gamer’s Tavern on YouTube featuring videos on gaming history and gaming Let’s Plays, or you can listen to the archives of the Gamer’s Tavern podcast. Until next time, may all your hits be crits! Note: Links to Amazon, Humble Store, Humble Bundle, and/or DriveThru may contain affiliate links with the proceeds going to the author of this column.
 

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Darryl Mott

Darryl Mott

They canceled Eric's Star Trek show?! What a shame! I loved that show...it gave CR a run for its money (i have to say i get a bit tired of CR...Campaign 2 is a lot weaker in all aspects compared to the first).
...

Just out of curiosity (I watched CR campaign 1, but stopped after episode 1 of campaign 2 due to a lack of time): would you have a few more details on how you feel campaign 2 is weaker? (if it's possible in a relatively spoiler-free manner)
 

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I didn't know about that! Thanks for the info. I'll look into it: I do my best not to support toxic people, but I know some people get labeled unfairly based on an online persona or a misunderstanding. If you have any links to the problems you mention, don't hesitate to share them, but don't feel like you have to spend the time on that either; I can do my own research!
He was also particularly active during Gamergate and set-up a separate account for that, and has been known to harass women and members of the LGBT community.
I followed him for a while assuming his “angry” style was a persona and some of his rants were satirical or exaggerated. Then I realized that no, that was just who he was and that was what he believed.
 

Just out of curiosity (I watched CR campaign 1, but stopped after episode 1 of campaign 2 due to a lack of time): would you have a few more details on how you feel campaign 2 is weaker? (if it's possible in a relatively spoiler-free manner)
Part of the issue is the radical tonal shift. From high level friends who are saving the world and have this intense bond played by actors who have an amazing grasp of heir characters’ nuances and quirks. And then it changes to virtual strangers who barely trust each other and still worry about bandits, done by people still stumbling over who they are and finding their voice.

It’s been a much slower burn with the larger story and world events only really kicking in during episode 17+ And because the party is lower level they’re mostly running around the sidelines of big events. It’s been setting up the world and the players in the region. And a lot of teasing/ revealing elements of the various character’s backstories.
It’s a much better start of a campaign compared to the first campaign, but they’re not at the same point yet.
 

Eilathen

Explorer
I disagree with Jester David...at least partially. I think that the first campaign was stronger by the time we hit 20-ish episodes. That the beginning wasn't as...smooth...is because campaign 1 did not have the chance to be streamed from the beginning (it was a home-game for a while) so that is not a fair comparison.

My gripe with the new campaign is that (and that is very much personal taste...but what isn't, after all?!) it has way too much comic relief. The only character/actor pairing that i like better than before is Fjord/Travis. All the other players had a better connection with their respective campaign 1 characters and it was a much more serious playstyle (which i like a loooot better). I just don't think that the group composition works as well as it did with VM.
Matt is still a stellar GM, though and i love how he breathes life into the setting and his NPCs, so that stays, at least.
I do wonder if Marisha can also play characters who are not weird/abrasive/awkward ... i mean i liked Keyleth, but i'd love to see her playing something a little more at home in social interactions.

And just to make it clear - I still think CR is up there with the best of AP streams! I just think that the first campaign was in almost all respects better than the second (so far, at least). But i guess it is hard to follow such a strong start. So maybe my expectations were a little too high?!
 

Thanks to both of you for the elaboration!

And then it changes to virtual strangers who barely trust each other and still worry about bandits, done by people still stumbling over who they are and finding their voice.

Although I think D&D gets more interesting once characters are a little more competent (>level 5), I am less worried about the bandits than I am about people not having a clear idea of where they want there character to go. Makes me wonder if it works better if people have more than just one off-stream session.

My gripe with the new campaign is that (and that is very much personal taste...but what isn't, after all?!) it has way too much comic relief. The only character/actor pairing that i like better than before is Fjord/Travis. All the other players had a better connection with their respective campaign 1 characters and it was a much more serious playstyle (which i like a loooot better). I just don't think that the group composition works as well as it did with VM.

That's interesting. I didn't get to see too much of the new characters since I only watched ep. 1 of season 2, but I agree that too much comic relief could be an issue. In season 1 I liked Scanlan a lot, but he was basically the only comic relief character (at least since the departure of Orion/Tiberius) and it worked quite well because of the contrast IMO.

I guess, in the end I will have to see for myself how much I like the new campaign, but as I said: thanks a lot for your replies!
 

ChapolimX

Explorer
So because someone I personaly recomended have received some attacks I consider to be utterly unfair I feel compeled to make a comment.

Abstruse
quote_icon.png
Originally Posted by neuronphaser
Can I ask why? I've enjoyed some of their articles though I don't care for the overly verbose lead-ins. Is there something I should watch out for, as someone who was considering backing it but hasn't hopped off the fence about it?
The short version is I don't promote people who are toxic elements of the community, particularly those that promote ideas like One True Way/"You're Playing Wrong", displays discriminatory attitudes, and harass designers on social media. But It's your money and your choice if you want to support it because you enjoy his writing. For me, I can't look past the fact I had to block him on Twitter for being a jerk to other people in the industry.

He is toxic: Ok, it's fair to have an opinion.

Promote ideas like one true way: Yes, he defends the aproach he is teaching as the right way of doing things. You can still "play any wrong way you want".

Displays discriminatory attitudes: This is a serious accusation to be made without any evidence.

Harass designers: An accusation without any evidence or context again. Is the blunt critique of some designer's choices or statements about the game considered harassment?

Jester David
quote_icon.png
Originally Posted by neuronphaser
I didn't know about that! Thanks for the info. I'll look into it: I do my best not to support toxic people, but I know some people get labeled unfairly based on an online persona or a misunderstanding. If you have any links to the problems you mention, don't hesitate to share them, but don't feel like you have to spend the time on that either; I can do my own research!
He was also particularly active during Gamergate and set-up a separate account for that, and has been known to harass women and members of the LGBT community.
I followed him for a while assuming his “angry” style was a persona and some of his rants were satirical or exaggerated. Then I realized that no, that was just who he was and that was what he believed.

He was active during Gamergate: So he has a different political view? What a crime!

Has been known to harass women and members of the LGBT community: I can only guess that to make such empty claims about anyone you dislike is fair game nowadays.
 

I disagree with Jester David...at least partially. I think that the first campaign was stronger by the time we hit 20-ish episodes. That the beginning wasn't as...smooth...is because campaign 1 did not have the chance to be streamed from the beginning (it was a home-game for a while) so that is not a fair comparison.
It just finished episode 18. So the comparison would be the Trial of the Take storyline. They had pretty much just finished the lengthy Underdark storyline.
This one has had three or so smaller stories already, and is just edging into the first big quests/ storyline.

My gripe with the new campaign is that (and that is very much personal taste...but what isn't, after all?!) it has way too much comic relief.
I'd disagree with that. Knott is about as silly as Scanlan, but that's to be expected with Sam, but there is a streak of darkness there absent for Scanlan. Keyleth and Beau are comparable, with Beau being a tad more serious, and ditto Yasha and Pike. Molly & Percy and Caleb & Vax are equally dramatic. Meanwhile Fjord is more serious than Grog. The only character that's really sillier is Jester, who is much goofier than Vex. But that's more of an innocence that might be lost.

But i guess it is hard to follow such a strong start. So maybe my expectations were a little too high?!
Maybe. Keep in mind there were two years of stories prior. The equivalent of something like 50 episodes.

Although I think D&D gets more interesting once characters are a little more competent (>level 5), I am less worried about the bandits than I am about people not having a clear idea of where they want there character to go. Makes me wonder if it works better if people have more than just one off-stream session.
Well, it's night and day between hundreds of hours with a character and knowing their hopes and dreams, and a few dozen hours.
I think these characters have a lot more potential. We knew a lot about the CR characters right off the bat, as that had already been known and touched on. There wasn't a lot of secrets. These guys are still having their backgrounds revealed. We just got some new information last episode on Jester.
I think these characters are much more layered and well thought out with far more story seeds and hooks and potential plots. Which makes sense as they're being designed for a campaign that reveals that information and less for a homegame that is initially a series of one or two one-shots.
 

MarkB

Legend
Part of the issue is the radical tonal shift. From high level friends who are saving the world and have this intense bond played by actors who have an amazing grasp of heir characters’ nuances and quirks. And then it changes to virtual strangers who barely trust each other and still worry about bandits, done by people still stumbling over who they are and finding their voice.

It’s been a much slower burn with the larger story and world events only really kicking in during episode 17+ And because the party is lower level they’re mostly running around the sidelines of big events. It’s been setting up the world and the players in the region. And a lot of teasing/ revealing elements of the various character’s backstories.
It’s a much better start of a campaign compared to the first campaign, but they’re not at the same point yet.

It was a little shaky at the start, but I've really been enjoying the way that they're gradually bringing these characters together as a team, whilst also increasingly involving them in the wider world around them. That shaky, early-levels feeling of being aware that they're becoming strong enough to play a role in shaping events, whilst still knowing that those in authority are more likely to treat them as pawns than players, is creating some interesting driving forces for the group, and the fact that they can't really identify with any side as being the 'good guys' in the brewing conflict is definitely keeping them on their toes. I'm interested to see what will happen once events push them into the position of having to actually take a stand.
 

Displays discriminatory attitudes: This is a serious accusation to be made without any evidence.
What would you consider proof? Keep in mind that witness & victim statements ARE proof.

He was active during Gamergate: So he has a different political view? What a crime!
Sexism is not a different political view. It's just sexism.

Has been known to harass women and members of the LGBT community: I can only guess that to make such empty claims about anyone you dislike is fair game nowadays.
I have seen him do so. I have seen him being a trolling jerk. Are you calling me a liar?

I followed Angry on Twitter for a long time and read his blog, and found that he was not someone I liked as an individual, being bitter and mean. The more I saw the more I did not like. And he is definitely not someone I want to support financially.

He has cultivated his reputation as an overly angry, mean individual and now he has to live with it.
 

Eilathen

Explorer
I guess you and i have just different ideas of what is dark and what is comical, Jester. I disagree with most of your assessments. And we are at Eps 23 (or even 24, if you watch it live), not 18.
But if you enjoy the new show as much or even more than the first, good for you. For me, it's a clear step down in character depth (at the same point in time) and atmosphere. The old party just clicked better with me.
As said, Matt's performance and the storyline itself aren't even the problem.
 

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