MonkeezOnFire
Adventurer
I find a lot of casters develop their own style which spell choice is very much a part of. Players evaluate things and favour things differently. Some people prefer to buff and heal, others like to deal damage and debuff, some people like having just the spell for a given situation.
There are also spell choices for RP reasons. For example many good aligned clerics will avoid using the evil-feeling spells, the most obvious of which is animate dead.
It's usually the players that value flexibility that are the ones that change up their lists a lot. And even then with the relatively small selection and with some spells being clear all stars their choices may not change very drastically. But that is a conscious balance decision. I believe the Elemental Evil guide even specifically says to use caution when introducing new cleric and druid spells as their inherent flexibility makes these options go a bit farther than for other characters.
There are also spell choices for RP reasons. For example many good aligned clerics will avoid using the evil-feeling spells, the most obvious of which is animate dead.
It's usually the players that value flexibility that are the ones that change up their lists a lot. And even then with the relatively small selection and with some spells being clear all stars their choices may not change very drastically. But that is a conscious balance decision. I believe the Elemental Evil guide even specifically says to use caution when introducing new cleric and druid spells as their inherent flexibility makes these options go a bit farther than for other characters.