Look at those stats, talk about a munchkin!
i want a staff of power with 192 charges!
...a little circular there.
I mean, I'm glad you've never seen those problems. I'm not sure I've ever played AD&D with a party that I believe was legitimately rolled, and its always...always...the guy who says he loves AD&D above all other editions who ends up with 18/% "naturally" rolled. And the lunacy of rolling methods...yeesh.
AD&D doesn't have that explicitly, but its clear to me that the designers expected that either (A) You'd be cheating to get high stats anyway or (B) You'd be "weeding out" characters with low stats at high levels.
There are, to my knowledge, exactly zero editions of this game that don't factor your stats into the game design. Even if it adjusts your XP and nothing else...that's a factor into the game design itself. (I mean, otherwise, why bother having stats?)
erm...okay....gonna have to disagree with you there.
And the difference between a 9 STR and a 18/00 STR is +4/+6. So, yeah like 4 levels or more worth of offensive power for the Fighter. Seems to me like that influences your ability to hit your enemy quite a bit. Its just all bunched up into the end of the scale. That gives fighter players a super-clear incentive to lie, cheat, and steal to get that 18 and roll the %.
What % of an AD&D's STR 18/00 Ftr10's offensive capacity vs a STR 9 FTR10's offensive capacity is based on Stats? Its at least 40%, just due to the "to hit" bonus. I'm not sure how to factor in the +6 damage/hit, but I'm confident that it would end up being 50% or more. That is, assuming the Ftr10 hasn't girdled up or something by then.
I would say that its true that most of the other stat-class interactions are not so strong in AD&D (with the possible exception of thieves and Dex), at least once play has started.
I'll give you the saving throws, but see you adventures written with absolute requirements like "a total Strength of 25 between two characters is necessary to open the door." Skills, may depend on where you draw the lines, the way proficiency checks worked in 2e actually incentivized players even more. I mean, each point was a straight-up 5% increase in success chances.
Also, wanna play a paladin, or ranger? or an elf? or anything other than a human thief or cleric?....good luck doing that without the appropriate stats. Oh, shoot, even a human thief or cleric is only qualified for by characters meeting certain requirements. I don't even think its mathematically possible to quantify the stat-dependence between a 10th level character with high stats and one who didn't even qualify to play that class.
Oh, wait,...does that qualify as stats factoring into the game design?
Again, the AD&D stat bonuses are just compressed at the end of the scales, not spread out. All that does is incentivize players to cheat them up. If your playgroups never caught on to that...well, cheers, I guess. I've played in multiple AD&D playgroups intermittently since the 80's and they all seem to exhibit the behaviors I've mentioned wrt to fighters, STR, and AD&D. I see much more diversity in primary stat values in later editions (some of which may be due to less class restrictions).
If you like AD&D, that's great, play it away. I just don't buy the "later editions are more stat-dependent" argument though, and you'd need at least a 19 Charisma to convince me otherwise.
All that being said, I'd be happy, and have even suggested that D&D drop stats (or random stats, anyway) entirely and wrap all of that into your other character choices and perhaps a quirks system.
I’m on my phone, so I apologize for not editing out this wall of text into maneagable blocks where I respond to each. So I’ll just say a couple things.
You didn’t say AD&D didn’t factor in stats. You said it was not LESS stat dependent then later editions. Thats wrong, as I explained. Not only from a design standpoint (how often were stats considered in other aspects of the mechanics), but also from a pure math standpoint. Again, something like a saving throw or to hit bonus was much more impacted by level than the stat, where in later editions the stat bonus accounts for a much larger % of that overall bonus.
Secondly, a 18/00 stat is an aberration that is limited to one gender and limited class, and has a minute chance of even getting just by the odds. The game is not built around assuming everyone will have an 18/00 strength unlike, say, 5e, where it IS assumed PCs will max out their stats (ALL PCs, all genders). There is even a mechanic for it: ASI. Also, even if you do consider an 18/00, later editions allowed you to go above that, into the 20s and beyond. Which of course means even more bonuses that a 1e PC would never have.
So to say that AD&D is not less stat dependent than later editions simply isn’t true. The mechanics are obvious of which editions placed more emphasis on stat scores. This isn’t opinion, the math and rules show this clearly.
I come to games from a 1e perspective.
It's a 5e game set in a 2e world. We ran into a demon who could just devour you but masqueraded as an old man who hosted us weary travelers. Hanging over his mantle was a sword for no particular reason. When we were woken up by the screams of our dying NPC and knew we were in trouble we started to battle but it wasn't going well because we had no magic weapons.
I am playing and it dawns on me after my turn, and I say to the player playing our monk:
"It has to be the sword! Get the sword, it has to be magical or why would it be hanging over the mantle?!?" That's 1e, no reference to rules, no mention of arcana checks, nothing but me responding to the situation.
The 5e reply came:
"I'm not proficient in martial weapons"
That's stat dependent, that's 5e. And as I understand it, this thinking has been going on at least since 3e.
I reject the assertion that there is a singular 1e perspective. I've seen way too many variations on rules and play to believe in it anymore.
Weird then, since you were playing 5e, that the DM didn't somehow forbid you from acting on this assumption.
How on earth is that stat-dependent? An AD&D monk player might just as well have said "Monks can't use swords." Having a 13 Str or 9 Str is irrelevant to the statement.
A) he could have grabbed it and passed it to someone else
B) put the sheet down and don't worry about BS like if he will lose a proficiency bonus and just go with the story. It's an obsession with stats over roleplaying. That is where the Es differ.
I reject your reality and substitute my own. There is no difference here. The 1e PHB is pretty clear - Monks cannot use swords. Full stop. If the player said the same thing, in either edition, he wouldn't be wrong. Again, it's not merely a suggestion, the 1e PHB states, "There are a number of strictures which monk characters must abide by. (1e PHB P 32)" That doesn't leave a lot of room for interpretation.
In the 1e case, it's not about losing a proficiency bonus, it's that, by the rules, he flat out CAN'T use that, regardless of the story.
Now, you can ignore the rules all you like, but, I'm finding it hard to think that if you ignored the rules in 1e, you'd have any real problem ignoring them in 5e. And vice versa. I know, flat out, that any DM I played with back in the day would have forbidden my monk character from using that sword. Pass it to someone else? Fair enough, but, again, that has nothing to do with the rules.