clearstream
(He, Him)
I cannot find any guidance in RAW about moving while blind? Is there any?
We use a grid for fights. At present I am thinking of ruling that - "Each 1’ moved while blind costs an additional foot of movement unless you have a guide you can reach and hear." Does that seem good?
The reason for that is I dislike my players choosing to dash on ground they know to be clear. For me that breaks suspension of disbelief. I considered introducing random veering, or chances to stumble, or some kind of displacement (you turn out to be not quite where your figure shows you to be). However, when I tested those things they felt cumbersome and didn't help as much as I thought they would. Thus I'm thinking of just imposing a straight-forward movement penalty. Effectively, being blind makes even clear terrain difficult for you. Partly of course because it would be rare for terrain to be quite as pristine, clear and flat as a combat grid! And even the smallest bump might trip you up if blind.
I'm aware of the other things blindness does. So I'd like to focus here on how it interacts with movement. Thoughts?
We use a grid for fights. At present I am thinking of ruling that - "Each 1’ moved while blind costs an additional foot of movement unless you have a guide you can reach and hear." Does that seem good?
The reason for that is I dislike my players choosing to dash on ground they know to be clear. For me that breaks suspension of disbelief. I considered introducing random veering, or chances to stumble, or some kind of displacement (you turn out to be not quite where your figure shows you to be). However, when I tested those things they felt cumbersome and didn't help as much as I thought they would. Thus I'm thinking of just imposing a straight-forward movement penalty. Effectively, being blind makes even clear terrain difficult for you. Partly of course because it would be rare for terrain to be quite as pristine, clear and flat as a combat grid! And even the smallest bump might trip you up if blind.
I'm aware of the other things blindness does. So I'd like to focus here on how it interacts with movement. Thoughts?