Li Shenron
Legend
At present I am thinking of ruling that - "Each 1’ moved while blind costs an additional foot of movement unless you have a guide you can reach and hear." Does that seem good?
I like this house rule because it's simple but effective, like difficult terrain (but you can also make it kind of "stack" with it, if you want).
If you hit a wall at full speed, take 1d6 "falling" damage and fall prone.
I also like this addition, although I don't think it would come up very often... it's not very reasonable for someone who cannot see to decide to move carelessly, as hitting or tripping over something is pretty much always going to happen except in extremely favorable locations.
However, I personally like 5e because it's simple, so I'd rather not add additional rules on top of it just for the sake of realism. Hard enough for me to worry about light and cover already.
I love simplicity but I hate stupidity. That's why I (like you) would rather not add complicated rules to attempt a level of "simulation", but at the same time I also would not handwave the situation. I would probably instead ad-hoc the situation with a flat chance of tripping/hitting, or even just say that if you move at normal speed you 100% bump into something.
Blind does not mean you see nothing, bit only very little. Enough to have a general feeling of your surrounding. Starlight for examle is treated as total darkness RAW.
Well, there is dark and there is dark...


* It was very disorienting and unsettling. The trainer was an old retired miner, and explained to us that in the past, for a miner to run out of light sources meant almost certain death. Even those who spent a lifetime in the mines couldn't find the way out without a source of light. There was not amount of experience, even in the same mine, that would guarantee to save yourself.
Last edited: