I'll be awarding XP per session, not per fight - I'm not going to say "No XP for that fight!" or "XP for that fight!" - but I'll take a record of achievements during session.
I don't particularly want the Pavlovian response of seeking out fights to get XP. For the Thule game especially, I plan to give XP for getting treasure & also for spending treasure. For the PoTA game XP for uncovering and defeating cult activity.
One reason I don't anticipate complaints IRL is that I'll be looking for an advancement rate about twice what I usually see when running the 5e XP system as written. But I guess if I get a lot of complaints "You're railroading us by not giving XP for that easy fight!" (*sigh*) then I'll change the system or go back to RAW XP.
I don't particularly want the Pavlovian response of seeking out fights to get XP. For the Thule game especially, I plan to give XP for getting treasure & also for spending treasure. For the PoTA game XP for uncovering and defeating cult activity.
One reason I don't anticipate complaints IRL is that I'll be looking for an advancement rate about twice what I usually see when running the 5e XP system as written. But I guess if I get a lot of complaints "You're railroading us by not giving XP for that easy fight!" (*sigh*) then I'll change the system or go back to RAW XP.