Shield cantrip

Yunru

Banned
Banned
Until the start of your next turn, you have a bonus to AC equal to your proficiency modifier. This includes the triggering attack. You also take no damage from Magic Missile.
 

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Satyrn

First Post
That's stronger (because it doesn't spend a slot) than the current 1st level version once your Proficiency bonus is +5. It's probably stronger at only +4 and maybe even at +3 because of its unlimited use.

I'd just make it a flat +2 bonus. Keep the magic missile bit, too.
 


Satyrn

First Post
Sure, but so are offensive cantrips at that point too (or even earlier in vanilla).

I edited in a bit more of my thoughts.

I'm also hesitant of giving players more AC buffs in general. I never hand out magical armor with plusses, for example. I wouldn't want to see a fighter in full plate take Magic Initiate, and getting this significant a boost even at high levels.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Sure, but so are offensive cantrips at that point too (or even earlier in vanilla).

They might be better in an abstract sense, but their fill a different role. This suggested cantrip not only fills the same role as the standard Shield spell, but it does the exact same thing without costing a spell slot.

I think +2 AC and negating magic missile damage as a reaction is a strong enough cantrip on its own.

Actually, rather than +2 AC, I’d have it give you 1/2 cover. I’d have actual shields do that too, though.
 

BacchusNL

Explorer
I would re-work it into something that affects a single enemies attack roll, instead of a +ac until next round. Being able to shield up when you are surrounded by enemies, even at a lower value, as a cantrip seems way to good to me.

I would go with something along the lines of "Flash" - Reaction: Emit a sudden flash of blinding light, giving -2 to the next attack roll of an enemy in front of you that needs eyes to see.

you can obviously further work it out with proffenciecy scaling, make it a cone attack ect
 
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Charlaquin

Goblin Queen (She/Her/Hers)
I would re-work it into something that affects a single enemies attack roll, instead of a +ac until next round. Being able to shield up when you are surrounded by enemies, even at a lower value, as a cantrip seems way to good to me.
No better than proficiency with shields. Worse, in fact, since shields give you +2 AC without costing your reaction.
 

Quickleaf

Legend
Until the start of your next turn, you have a bonus to AC equal to your proficiency modifier. This includes the triggering attack. You also take no damage from Magic Missile.

Personally, I wouldn't do this for the reason [MENTION=6801204]Satyrn[/MENTION] mentions alone (multi-class / Magic Initiate feat abuse). However, there are two other considerations:

First, your proposed reaction shield cantrip is better than the Defensive Fighting Style. And I don't see making mages better at defense all-day-long than warriors as a desirable change in D&D.

Second, you're letting a cantrip counter a specific 1st-level spell. Effectively, in a mage vs. mage battle magic missile becomes obsolete because the shield cantrip has no spell slot cost, whereas magic missile does. I don't see allowing cantrips to negate spells, let alone lower level spells negating higher level spells, as a desirable change.
 
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Satyrn

First Post
Personally, I wouldn't do this both for the reason @Satyrn mentions (multi-class / Magic Initiate feat abuse) and because your proposed reaction shield cantrip is better than the Defensive Fighting Style. And I don't see making mages better at defense all-day-long than warriors as a desirable change in D&D.

Aye. That's another consideration that'd stop me implementing the OP's version.

I could contemplate using a version of it thattgranted an AC calculation of 10 + Proficiency Bonus + Dex modifier, though.
 

Quickleaf

Legend
Aye. That's another consideration that'd stop me implementing the OP's version.

I could contemplate using a version of it thattgranted an AC calculation of 10 + Proficiency Bonus + Dex modifier, though.

I'd also careful about that. Compare to the 1st-level shield of faith spell (bonus action, +2 AC, concentration).

While I'm sure there's a way to balance a shield-esque abjuration cantrip mechanically, I think the real problem is at the concept level. Wizards and sorcerers – those casters who have access to the shield spell (yes, and eldritch knights) – are not meant to have superior defenses to other characters. Superior defenses are generally the domain of heavy armor wearing characters (typically fighters & paladins) and rogues (thanks to high Dex and Evasion). And there's a gameplay/teamwork reason for that. When you start to look at ways to consistently boost a sorcerer/wizard's AC, you're chipping into some very core conceptual bedrock that D&D is built upon.
 

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