Adventurers League is the same grab bag you get at cons. You have a 50-50 chance to land a bum GM or a problem player who makes the experience poor if not utterly miserable. Of course, you can get lucky and get a really great GM or inspired role-players. Weirdly, in my experience, it is kinda either-or. I haven't had a lot of average gaming experience at AL or in cons. Either the table sucks or it rocks. Not sure why that is. The weekly games are nice, particularly for folks who don't have a private gaming group, because you are dealing with the same folks (for the most part) every week. If you have a good table, you are set for the season. If not, you can drop out or try another venue or see if you can switch tables (the store coordinators are usually pretty accommodating if someone is not enjoying themselves).
Yes, that is the same and has been the same over the years of organized play. As other people said, often it is a good way to meet gamers you may not have gotten to meet - that sometimes leads to private games, or long running campaigns, etc. spawning off from there.
I've met some players that have caused problems, but not that they've made the experience utterly miserable. Its a social game, you don't know who you will run into, so you kinda gotta be willing to roll with the punches with other players. DM/GMs on the other hand, yes that can definitely put a downspin on 4/5 hours of time.
Aside from the varying quality, the other thing which makes it less than ideal is that there can't really be a focus on continuity or character-building and it leans towards the combat-centric side of play. To really develop a character and a world, you need a steady group in home play. The AL setup, with players able to use their characters in any event that fits their tier and drop in and out of multi-session campaigns forces a lot of suspension of disbelief.
Let's see... is it ideal not to have that? Sure, but if a particular gamer(s) don't have a venue for that, is it really less than ideal? As I mentioned before, sometimes people click and side games break out or groups form. However, one person's "ideal" game doesn't have to equate to another... because some folks may like the way organized play works, doesn't mean it is any less ideal except perhaps for you.
Personally, I only got involved in AL in the last couple years. My one-off experiences have been 50-50, as I've said above. I've been running Storm King's Thunder in-store since the end of August and my players are pretty great. We've had an awesome time.
[/QUOTE]AL, if anywhere, should use the rules-as-written.[/QUOTE]
Coming from the Pathfinder side of org. play... sometimes rules-as-written aren't all they are cracked up to be.