Mercurius
Legend
Hi all,
I want to invoke the collection wisdom (or at least knowledge) of EN World. I'm starting a Next campaign in a few weeks and have been working on campaign design. I'd like to eventually develop it into a two-fold meta-plot/episodic campaign - sort of like X-Files - alternating between The Big Story and smaller episodes, but weaving elements of the Big Story into the episodes) - but given that none of us have played Next yet and that we're going to convert to the official rules when they come out in the summer, I'd like to start off with something relatively basic that can just be "plopped in" - a learn-the-rules and get-to-know-you adventure that can serve as a prelude for the larger campaign, and perhaps within which I can easily drop hooks for later adventures.
So what are my options? For the larger campaign I'm mining ideas from some Pathfinder adventure paths, in particular Runelords and Shattered Star, but I'd prefer something pre-assembled for the first adventure as I learn the rules myself.
I do have the latest playtest packet, so can use Caves of Chaos, and am open to spending the $18 for Ghosts of Dragonspear Castle, but want to hear some ideas and feedback from the wise souls of EN World.
What do you recommend? Again, something relatively general that I can run as a one-off up to about level 3 that we can learn the basics of the rules with, but then would like to transition fully to my own larger campaign arc, which may continue to use pre-published adventures and such, but that's relevant now.
The floor is yours.
I want to invoke the collection wisdom (or at least knowledge) of EN World. I'm starting a Next campaign in a few weeks and have been working on campaign design. I'd like to eventually develop it into a two-fold meta-plot/episodic campaign - sort of like X-Files - alternating between The Big Story and smaller episodes, but weaving elements of the Big Story into the episodes) - but given that none of us have played Next yet and that we're going to convert to the official rules when they come out in the summer, I'd like to start off with something relatively basic that can just be "plopped in" - a learn-the-rules and get-to-know-you adventure that can serve as a prelude for the larger campaign, and perhaps within which I can easily drop hooks for later adventures.
So what are my options? For the larger campaign I'm mining ideas from some Pathfinder adventure paths, in particular Runelords and Shattered Star, but I'd prefer something pre-assembled for the first adventure as I learn the rules myself.
I do have the latest playtest packet, so can use Caves of Chaos, and am open to spending the $18 for Ghosts of Dragonspear Castle, but want to hear some ideas and feedback from the wise souls of EN World.
What do you recommend? Again, something relatively general that I can run as a one-off up to about level 3 that we can learn the basics of the rules with, but then would like to transition fully to my own larger campaign arc, which may continue to use pre-published adventures and such, but that's relevant now.
The floor is yours.