Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2

Paizo has been delving into the way magic items work in its latest previews of Pathfinder 2nd Edition. Last week they spoke about Resonance, a resource that characters have for activating magical items; and on Friday they blogged about Potency, which is linked to the power of a magical weapon.

Paizo has been delving into the way magic items work in its latest previews of Pathfinder 2nd Edition. Last week they spoke about Resonance, a resource that characters have for activating magical items; and on Friday they blogged about Potency, which is linked to the power of a magical weapon.

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Resonance is measured in Resonance Points (RP). Activating an item costs 1 RP, and your RP total is your level plus your Charisma modifier. Paizo points out that "We expect Resonance Points to be a contentious topic, and we're really curious to see how it plays at your tables. It's one of the more experimental changes to the game, and the playtest process gives us a chance to see it in the wild before committing to it."

They also preview a few magic items - cloak of elvenkind, floating shield, staff of healing, and some trinkets such as a fear gem, and vanishing coin.

When it comes to weapons, Resonance is not required; weapons have a "potency" value, which is roughly equivalent to its "plus" -- it gives you a bonus to attack, increases damage by a whole damage die per potency point (i.e. a +1 longsword gives +1 to hit and +1d8 damage). Potency and special qualities are limited by a weapon's quality - standard, expert, master, legendary.


QualityMax PotencyMax Properties
Standard+00
Expert+21
Master+42
Legendary+53


Potency and properties are contained within transferrable magical runes, often found on a runestone. Some examples shown are disrupting, and vorpal.

Amor similarly has potency and properties. Potency affects AC, TAC, and saving throws. Some properties include invisibility and fortification.

This takes us on to potions. Potions can now have high level effects, and they don't have to be tied to the spell lists. Examples including healing potions, invisibility potions, dragon's breath potions, and oil of mending.​

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Shasarak

Banned
Banned
Only if those classes worked through internal magical strength, rather than channeling energy from the inner or outer planes.

Granted, that explanation is a shaky post-hoc rationalization, but that doesn't make it less true. As ridiculous as it may be, the designers worked themselves into a corner in their attempt to make Charisma into less of a dump stat, but they have been pretty consistent about it since then. As it stands, Charisma is your internal magical strength.

If you think that's dumb, then you may be right, but correcting it would involve drastic changes to the Sorcerer, Bard, and Paladin; and the end result is that Charisma would be even more of a dump stat than it already is. Tread carefully.

Even if your idea that Charisma is some kind of internal magical strength was correct the question remains, why would that affect say Magical Armour? By definition that is external. And the Elven Cloak again external magic. They already have given Weapons a free pass well except if you actually want to use a power from the weapon because somehow the sharpness of your vorpal sword is directly tied to your internal magical strength.

The power in Wands and Staves is pretty much the definition of external, potions are external forms of magic. I dont know of any magical item that relies on the users internal magical strength.

It's certainly an authority on what makes sense in terms of internally-consistent systems that impact the real world. It is more widely-used as a common reference points between various fictional worlds and the real world than it is used as a game.

I dont know of anyone that uses GURPS. I would imagine that almost any other system would be more widely used as a common reference point.
 

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Ghal Maraz

Adventurer
Yep, because Vampires are super sexy.

Murnau world like to have a talk with you.

Sorry, but... How many examples you need to discard, before convincing yourself that Charisma is not the same as Commliness? Plenty of horrible monsters have exceptional Charisma in PF1.

Charisma is force of personality, artistic expression, savoir-faire, and... spontaneous magic, too. In PF2, it will also be natural predisposition to external source of magic.
 

Even if your idea that Charisma is some kind of internal magical strength was correct the question remains, why would that affect say Magical Armour? By definition that is external.
The effect is external, but the power source is internal. You are a living magical battery, your Charisma score is a measure of the magical charge you hold, and magic items are like gadgets which are plugged into you.

The only real plot-hole here is why the magical charge used for Resonance is distinct from the magical charge going into your Sorcerer spell slots.
I dont know of anyone that uses GURPS. I would imagine that almost any other system would be more widely used as a common reference point.
I don't know anyone who plays GURPS. I know several people who use it as reference material. (GURPS is kind of like the Esperanto of games systems, in that a lot of people can understand it, even if they would never want to use it.)
 

Shasarak

Banned
Banned
Murnau world like to have a talk with you.

Sure I will talk with Mumu.

Sorry, but... How many examples you need to discard, before convincing yourself that Charisma is not the same as Commliness? Plenty of horrible monsters have exceptional Charisma in PF1.

I really dont know what to tell you. If Pathfinder 1 was so perfect then we would not need to have a Pathfinder 2.

Do you need me to go through and pick out each individual mistake in the system?
 

Shasarak

Banned
Banned
The effect is external, but the power source is internal. You are a living magical battery, your Charisma score is a measure of the magical charge you hold, and magic items are like gadgets which are plugged into you.

Well no, the power source is external. It literally is enchanted into the item. It would be like my car stopped working because I was using my Ipad too much then blaming it on my internal device charging battery running out.

The only real plot-hole here is why the magical charge used for Resonance is distinct from the magical charge going into your Sorcerer spell slots.

Thats the plot hole?

I don't know anyone who plays GURPS. I know several people who use it as reference material. (GURPS is kind of like the Esperanto of games systems, in that a lot of people can understand it, even if they would never want to use it.)

So I guess it would be like wanting to make a new word in English but having to check what the rules of Esperanto say first.
 

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