TheCosmicKid
Hero
The uncertainty is already there in the attack roll. From an abstract game design standpoint, having both an attack roll and a damage roll is probably redundant. D&D does it because if it didn't it wouldn't be D&D, not because it's actually the best way to run a combat system.On the other hand, if the orcs do 1d12+2 well... If you have 7 or 9 hit points, you might survive a hit, or you might not.
I'm not sure that this loss of uncertainty is worth the gain in speed?