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Legacy of Death Part IX: The Ultimate Tomb

TerraDave

5ever, or until 2024
Forge, the storm follows you into the cloud of smoke. You drop the two undead, and avoid the storm strike, inspite of the smokey conditions.

Sim moves down.
 

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TerraDave

5ever, or until 2024
Buckthorn will activate his elven cloak to go invisible and try to save against dazed. (Will roll tonight). A

The strangeness of this place has clearly driven him crazy...

Edit: Almost.

The daze ends as you are not storm hit again, since you don't use a magic item again. You get away from the others.
 
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TerraDave

5ever, or until 2024
Zombies pummel at the arcanist, mostly to little end, except the one that bites off part of his face (crit, 38 dmg). Another swarm comes over the black ice, and keeps him weakened (16 dmg). The zombies again pound on poor Leandre, leaving the cat on verge of collapse.

Allowyn -69hp, bloodied/word*2, radiant orb

Buckthorn (total) 41 hp, bloodied/thndr tsk

Forge -67 hp, /come & get it, reactive surge, cloak, grit,

Leandre (total) 2 hp, will drop at start of turn, -3HS, ongoing Necrotic 15 (save ends), near dying, prone, ruble-panicked/roar, 2nd wind

Simorai -88 hp, bloodied, weakened /dim. vortex, teleport, thund vortex, smoke bottle
 

Jin Abackis

Explorer
Not exactly sure why, maybe it’s the color, but Sim will not trigger another storm blast on the cat by using the Ruinblade’s IR insubstantial on a crit.

Instead, Sim calls out to Forge, “move up one square and stop inhaling the smoke” (he will delay a little to see if Forge chooses to get out of the upcoming storm blast and will not sustain the smoke zone and allow it to dissipate at the end of his turn).

He shifts diagonally up-right one square (+1 AC and REF due to Boots of Fencing). He channels a Healing Infusion into his armor (53 THP) and also grants the Cat the same (HS+18 THP). He then Sword Bursts the undead around him (starting with swarm and around 41 vs REF, 34 and 32) (28 damage before weakened).
 


Jin Abackis

Explorer
Sim makes a save. (If this is for added healing, Healing Infusion does not have a "healing" keyword for the power).
 
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dyermaker001

Explorer
Another Inspiring Word to the cat. (54hp + 4 Temp) "Good Kitty, kill the zombies." Allowyn then tosses a acid orb behind the 3 zombies next to Leandre. (38,31,32 - I'lll use heroic effort on the 32 to make it a 36) The cat will stand up and slash with his claws at any that remain. (40, 41) If any are still up, he will shift down 1 out of the rubble, if none remain he will down below allowyn. Then he saves against the necrotic ongoing damage.
 

TerraDave

5ever, or until 2024
While your aim remains weak, between the orb and the cat, the three zombies fall. The great cat instinctively moves away from the corpses while also keeping away from Buckthorn.

Also: Forge should have already gone to avoid Sim's storm. I guess we will see.
 

ecayford

First Post
Not exactly sure why, maybe it’s the color, but Sim will not trigger another storm blast on the cat by using the Ruinblade’s IR insubstantial on a crit.

Instead, Sim calls out to Forge, “move up one square and stop inhaling the smoke” (he will delay a little to see if Forge chooses to get out of the upcoming storm blast and will not sustain the smoke zone and allow it to dissipate at the end of his turn).

He shifts diagonally up-right one square (+1 AC and REF due to Boots of Fencing). He channels a Healing Infusion into his armor (53 THP) and also grants the Cat the same (HS+18 THP). He then Sword Bursts the undead around him (starting with swarm and around 41 vs REF, 34 and 32) (28 damage before weakened).

Forge seems confused by the reference to one square but moves north so he can see past the black ice. What direction do we need to move to to get towards the entrance?
 

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