Dragon #349

James Jacobs said:
There was originally a different aspect in the article (a more humanoid version of Dagon that would serve as a cult leader and had stronger connections to the Call of Cthulhu incarnation), but it was cut for space. Personally, I prefer aspects to be more different than their sources than the online aspects, which are essentially just lower hit die versions of the demon lords, but when faced with having to cut about a column of material from the article, I think cutting the aspect was the way to go.

Good call. I'd rather have the flavor text and the new obyrith. :cool:
 

log in or register to remove this ad



James Jacobs said:
There was originally a different aspect in the article (a more humanoid version of Dagon that would serve as a cult leader and had stronger connections to the Call of Cthulhu incarnation), but it was cut for space. Personally, I prefer aspects to be more different than their sources than the online aspects, which are essentially just lower hit die versions of the demon lords, but when faced with having to cut about a column of material from the article, I think cutting the aspect was the way to go.
So, are we ever going to see the cut aspect? In the Dragon 349 web enhancement, possibly?

Demiurge out.
 

Dagon’s Aspect
Dagon generally has little interest on other planes, although cults dedicated to the demon lord are unusually common in certain areas of the Material Plane, especially in coastal regions where prosperity has died. His interests there are beneath his immediate concern, and in cases where his cultists call upon him for aid, he sends one of his aspects to handle the situation. Dagon’s most commonly manifested aspect appears as a fifteen-foot tall demonic kuo-toa, its head more reminiscent of an eel than anything else. These aspects, being free-willed to work their own agendas, often remain behind in the regions to which they are called via spells like planar ally or planar binding, if they can, often becoming the focus of Dagon cults themselves. The stats presented here are represent an aspect of Dagon that ; other, more powerful incarnations doubtless exist. For more general information on aspects, consult pages 46 and 47 of the Miniatures Handbook.

ASPECT OF DAGON CR 10
CE Large outsider (aquatic, chaotic, evil, extraplanar, obyrith)
Init +4; Senses darkvision 60 ft., true seeing; Listen +17, Spot +17
Aura form of madness (60-foot-radius, DC 17)
Languages Abyssal, Aquan; telepathy 100 ft.
AC 25, touch 9, flat-footed 25 (-–1 size, +16 natural)
hp 126 (12 HD); fast healing 5; DR 5/epic
Immune mind-affecting attacks, poison
Resist acid 10, cold 10, electricity 10, fire 10
Fort +14, Ref +8, Will +10
Spd 30 ft., swim 60 ft.
Melee 4 claws +19 (1d6+7/19–20) and
Bite +17 (1d8+3)
Space 10 ft.; Reach 10 ft.
Base Atk +12; Grp +23
Atk Options Swim-By Attack, rend 2d6+10
Abilities Str 24, Dex 10, Con 23, Int 14, Wis 15, Cha 13
SQ amphibious, obyrith traits
Feats Improved Critical (claw), Improved Initiative, Multiattack, Swim-by Attack, Weapon Focus (claw)
Skills Hide +11, Jump +22, Knowledge (nature) +17, Knowledge (religion) +17, Knowledge (the planes) +17, Listen +17, Perform (song) +16, Search +17, Spot +17, Swim +30
Amphibious (Ex) Although the aspect is aquatic, it can survive indefinitely on land.
Form of Madness (Su) Any creature within 60 feet that observes the aspect of Dagon must make a DC 17 Will save. If the creature is a humanoid, failure indicates the victim becomes convinced that he recognizes something of himself in the aspect’s form, or more precisely, that he recognizes something of the aspect in himself. He becomes convinced that he is in fact one of Dagon’s minions, and abandons his allies to join the aspect’s side. Treat this as a charm monster effect, save that its effects are permanent until cured by heal, greater restoration, miracle, or wish. A non-humanoid that fails the saving throw instead becomes filled with terror at the aspect’s form, and is paralyzed with fear for 1d6 rounds. A creature that makes the save is immune to the aspect’s form of madness for 24 hours. This is a mind-affecting ability that does not affect chaotic evil outsiders. The save DC is Charisma-based.
Rend (Ex) If the aspect of Dagon hits with two or more claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+10 points of damage.
 



Whizbang Dustyboots said:
I've said it before and I'll say it again: Aspects are one of the best innovations to be added to D&D in this generation.

They're a great tool for scaling adventures, I'll say that. But sometimes I'd like to see the party kill the real thing.
 


Hussar said:
Ok, I'm going to show my ignorance, but, what the heck is an "obyrith"?

They are the demonic race that predates the tanar'ri. Notable members include Dagon, Pazuzu, Pale Night, Obox-ob, and the Queen of Chaos.

FC1 details the subtype and several varieties, and this month's Dragon reprints the subtype and details a new type, the uzollru.

They are more Lovecraftian and alien than tanar'ri.
 

Remove ads

Top