Right, so that once a day power can only be used on one enemy. No? Not to mention the enemies that aren't BBEG's and aren't minions either. Right?
In a simulation I'd be able to attempt to trip, with a chance for success, more than once in a whole day. So this argument makes no sense.
So again, you're problem is with 3e's mechanics fo tripping...not the fact that a character based around doing this often in fights breaks verisimilitude or is objectively annoying. Ok but we aren't discussing 3e's rules for tripping were discussing the act itself within a game context.
Anyway I'm through hong, we won't see eye to eye so we don't really need to discuss it anymore.
Actually I brought up the Steven Segal example as a cinematic one...however when someone claims it's not realistic, well then I will also bring up realistic one's as well.
Again, is it realistic to have continous weapon locks and throws against armored opponents?
Now I personally find tripping every round to be stupid. The guy keeps falling for the same thing? I would think after say the 2nd or 3rd time he's put two and two together and stop. If I was running a 3.5 game again I would start applying a running bonus to the oppnent's roll based on the number of trip attempts the player's done. +1 on the 2nd time, +2 on 3rd, +3 on 4th, etc going up. Eventually your not going to pull that anymore.
Yep. I've been trying to figure out how to say, "Isn't all of this just a fancy way of saying that the rules don't support the Monk yet?" But I couldn't figure out how to do it.Since there aren't really, well, any unarmed combat rules whatsoever, isn't saying "You can trip a lot with martial arts" sort've pointless? There's no martial arts in the ruleset. Yet.
I think it is realistic to allow people to attempt it. Unrealistic is setting a finite number of times something can be attempted within a day without any chance of success whatsoever beyond that, regardless of skill, talent or training.
My disbelief is permanently suspended so I don't have a problem with the spiked chain uber-tripper on that basis. My objection to the build is far stronger - it's boring. One trick ponies always are.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.