Jackelope King
First Post
Yes and no.
All of the characters, PC or NPC, who share a game world should use the same basic rules for creating them.
However, this is assuming that the rules for creating the PCs are flexible enough to cover everything from human fighters to ancient golden wyrms. If not, then NPCs/monsters need special rules.
And even assuming that the system for creating PCs is sufficient for creating the NPCs a GM needs, a GM still needs to be able to churn out NPCs/monsters who aren't going to be around longer than William Henry Harrison. There need to be short-cuts a GM can use to rapidly create NPCs/monsters. These short-cuts might not be appropriate for PCs, but so long as they reasonably approximate PCs, then it's still fine.
But those are ideals. I've pulled NPCs out of thin air more than a few times. It's why I've come to love M&M: I just pick a power level for the bad guy, figure out if he has any trade-offs, and then all of his attacks and defenses basically decide themselves.
All of the characters, PC or NPC, who share a game world should use the same basic rules for creating them.
However, this is assuming that the rules for creating the PCs are flexible enough to cover everything from human fighters to ancient golden wyrms. If not, then NPCs/monsters need special rules.
And even assuming that the system for creating PCs is sufficient for creating the NPCs a GM needs, a GM still needs to be able to churn out NPCs/monsters who aren't going to be around longer than William Henry Harrison. There need to be short-cuts a GM can use to rapidly create NPCs/monsters. These short-cuts might not be appropriate for PCs, but so long as they reasonably approximate PCs, then it's still fine.
But those are ideals. I've pulled NPCs out of thin air more than a few times. It's why I've come to love M&M: I just pick a power level for the bad guy, figure out if he has any trade-offs, and then all of his attacks and defenses basically decide themselves.