GnomeWorks
Adventurer
Well, that's something new! Something I can... understand. Not agree with, because I think it's nice to hand some narrative control to my players, but it is a position to have.
I'm not a big fan of narrativism. I like simulationism best.
The PCs still can't see it, can they? The players do.
It was a friendly stab.
Damage has - or should have - a visual effect. You should know when you land a hit, and about how effective it was.
For example: if I were to come up and punch you in the face, I could most certainly see the effects of that, right? Sure, there's no numbers attached to it, but if I hit you slightly harder the next time I saw you, a month later, and if I were able to remember things rather clearly, I would be able to see that the second hit was harder than the first.
I got the avatar when Ally McBeal was still around (German TV, of course). I didn't remember that there was song text involved.
But reading up on it: No, I couldn't fight it, but it didn't lead to anything...
Fair enough.