I know, it's for balance reasons, and one of the core assumptions of D&D. In other games, like Ars Magica, wizards can magically heal.
But what's the in-game reason? Why in no D&D/AD&D game setting a single mage has developed a "cure wounds" spell? Come on, it's only moving a bit of flesh, not stopping time or conjuring and enormous hand from nowhere. Are the gods preventing it so the clerics don't loose their monopoly? Or maybe the "magic force" can't do that? Did Gary Gygax justify it?
And what would happen if wizards and sorcerers could cast healing spells?
But what's the in-game reason? Why in no D&D/AD&D game setting a single mage has developed a "cure wounds" spell? Come on, it's only moving a bit of flesh, not stopping time or conjuring and enormous hand from nowhere. Are the gods preventing it so the clerics don't loose their monopoly? Or maybe the "magic force" can't do that? Did Gary Gygax justify it?
And what would happen if wizards and sorcerers could cast healing spells?
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