(Calling Raylis and Vanifae.)
EDIT: I found the last seen thing has been moved to the profiles. They have been gone 5 and 7 days from ENW entirely, so I'll take their actions (unless by some chance they happen to post while I'm writing this round...)
Nightweaver tries to punch a joint an topple a mech, tohugh this in unsuccessful. She looks for an opening to teleport to the main ship itself.
"I like a feisty woman. And I don't mind tall women. But by that I mean say, 6'2", not 30 feet tall. Feeling a little inadequate about now, I have to admit."
Nitro regenerates from the bruise as a free action. HP to shake off stun (1 HP left). Nitro twists in the air and kicks Leopard somewhere it really hurts.
Acrobatic Bluff to feint Leopard as a move action. Rolling at +12, opposed by Sense Motive/Acrobatics. Then attack unarmed, Power Attack for 3 if the feint works and don't PA at all if the feint doesn't work.
Nitro manages to get both hands on top of LL's fist, and propels himself out like a wine corker, kicking LL in the face with both legs, knocking her over and kicking up a huge cloud of sand. (Stunned, 1 bruise). Nitro lands on his feet, uninjured by the fall.
"Well, I could provide you some armor of force. I would leave the hands free, as you would need those to use your orbs. It will stay tethered to you of its own will as well."
[sblock=Create Objects]Create Objects, to provide some force armor for Star, at least giving her some protection.
Create Objects 8
Effect: General
Range: Ranged
Action: Standard
Duration: Continuous
Extras: Movable [+1], Duration (Continuous) [+1]
Flaws: None
Power Feats: Innate, Precise, Stationary, Subtle, Tether, Progression (10’Cube x rank)[/sblock]
He does this, creating a field around Star that is connected by a thin tether to his ring.
"
I don't really need my hands free. A complete sphere works, as long as I stay centered in it."
You're not coming?
(Does Star have her commlink?)
After taking whatever aid Wren provides, Star will create a cluster of orbs to orbit herself and to counterattack her enemies, then start moving evasively towards the enemy ship.
I don't really want to do this.
-----------------------
(Standard Action: Plasma Orbs on Trigger to attack anyone who attacks her: Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise.
Defensive Attack: -5, Attack +6 (14-3-5):
21
Then she'll fly towards the ship, trying to avoid notice by skimming the ground, screening herself with the sandstorms, etc. Move is 1/2 speed for exhausted so that's ~5000 ft. Stealth check is +2 (+10-5 for full speed, -3 exhausted):
14
Def 25/12. Toughness 9. Bruise 3, Exhausted. HP 3
Any of CO barrier around her is probably much easier to hit.
Pharoah jumps to intercept Star, bashing the field with both hands, knocking her a bit off course but only slightly weakening the thing. (Both he and she rolled Nat 20s)
Hope sees Appollo in trouble and with surprising ease, manages to shift her main lightning attack to freezing ice and uses that attack on the Efreet.
ooc
Blast: Blast 12, Imp Crit 3, Knockback 4, Indirect, Variable
The Guardian goes first, swinging her sword and sending blades of solid white light tearing into Hope. Hope grits her teeth and resists the pain (hp to reroll staggered result, just bruised.)
Turning her attention to Efreet, cold air swirls around her, gathering especially around her hands. She points towards Efreet, forcing him to dive aside as steam rises from his body, the cold partially extinguishing his fiery body (1 bruise, hp for Hope, Efreet had to reroll)
Optic attempts to continue inflitrating their systems, transmitting the data (Along with radio frequency) he's gained to his allies (Including those in the base if possible) while he tries to find some way of giving them an edge (Disable/change the badguys Friend/Foe system, or communications? Send false orders?)
He hasnt had time to figure out how to connect his systems to the base, but he can get enough details about the bad guys' friend/foe system to get Jacobson the info necessary to jam those frequencies.
Meanwhile, the bad guys spring their trap -- of so they think. They blast the base, and Control Freak manages to get the emplaced defenses firing at each other. As mortars continue to fall, the telepath leaders says "Move to Evac Step B, and retrieve the self-destruct device." The defenders seem to be retreating underground, fighting from pillboxes but avoiding the main floor. Those in the base notice that the floors in some rooms with advanced tech are being lowered.
The tanks and mechs spring forward as they fire, getting very close to the base.
"Guys!" Viridian calls to the others. "They're going to let us in the base! We can coordinate better from in there, and get some cover! I have an idea..."
She uses the radio data from Optic to tune into the enemy comms, then draws on her magic, hoping the fear will make what she's trying to do seem more reasonable to the men...
"Run away!" she demands. "Barrington doesn't care if you live or die! They are sacrificing you for nothing! Flee while you can!"
(Voice of Command over the enemy comms. Targeting the commander if I can. DC 21 )
Using Optic's information, she is able to strike fear into the vast majority of the force. Just as they approch the base, many turn around, and thanks to Optic and Jacobson, they cannot even tell if they are encountering friends or foes as they run every which way on the battlefield.
Then, the defenders spring THEIR trap. The mystery super is seen uncloaking as she throws a fusion ball at a tank. It hits, and the fusion reaction spreads. In a thundering blast or light and sound, the tank is partially vaporized and the rest is blasted as deadly shrapnel around the battlefield. The group of battlesuits behind her open up on the bad guys from the side and back, hitting them with large rifles that magnetically project spinning depleted uranium slugs with explosives in the middle. A number of vehicles are damaged or destroyed in the first volley.
The other group, led by the stone man, jump into the force field. The stone man opens up with a shockwave that devastates the soldiers with the mortars, blasting them around the ship's base. The others fire bolts of greyish-white kinetic energy at the defenders from wrist-mounted blasters. The bad guys scramble to reach the emplaced defenses on the ship, and they lower the shield so that their tanks and mechs will be able to fire into their own area.
Optic looks around and notices movement underground. Looking more carefully, he finds that a vehicle equipped with repulsor shields has tunneled rapidly to the base. It blasts a hole in the bottom of the base, and four figures jump out. One is Control Freak. The other three are equipped with advanced weapons of various sorts and wear animal costumes. Comparing them with his database, he finds them to be Murder Mouse, Killer Bee, and Battle Bunny, a group of supers known to be affiliated with Hamas. They are positioned in a diamond formation, with Control Freak in the back and the others guarding him in front and on the sides.
Meanwhile, Efreet flies into the air to attack Hope, but she dodges his flaming punch.