keterys
First Post
The best example is the removal of exp loss from death.
Not sure I see what that has to do with realism.
Honestly, I'd rather no one got a disarm power. It's too swingy in how much it matters, potentially crippling some foes completely while doing nothing to others.
Just give penalties to attack, stun, etc. I did make a power that gave you a penalty unless you gave up your weapon, signifying that your blade was trapped or you were off balance unless you dropped it. Lets the people it's too big a deal for hang on, and the people it's okay for get disarmed.