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Explain INT and Reflex, Please

LittleElvis

First Post
It's a good game mechanic, so I don't really care.

But.

Can anyone come up with a reasonable-sounding explanation for why a stat (Intelligence) that "describes how well your character learns and reasons," and which primarily benefits wizards that spend all of their time in their heads would prevent a big, powerful brute from clubbing you over the head and killing you (AC)?

Of course, no one can explain that, but I would enjoy reading any attempts at it :p
 

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It's a good game mechanic, so I don't really care.

But.

Can anyone come up with a reasonable-sounding explanation for why a stat (Intelligence) that "describes how well your character learns and reasons," and which primarily benefits wizards that spend all of their time in their heads would prevent a big, powerful brute from clubbing you over the head and killing you (AC)?

Of course, no one can explain that, but I would enjoy reading any attempts at it :p

Because Wizards, and all the other high int characters out there, have learned that it's better to not be hit and reason that they should try to not get in the way of a weapon heading at them.
 


It's a good game mechanic, so I don't really care.

I think this is what the game creators were thinking.

Rationalize it how you want. I just assume that smarter people learn faster. Maybe it's like a Zelda boss fight and you are just memorizing the bad guy's attack patterns :p.
 




I just assume that smarter people learn faster. Maybe it's like a Zelda boss fight and you are just memorizing the bad guy's attack patterns :p.

Golf clap.

Better than I could come up with, actually. Still a really silly rule.:p

I'd be tempted as a GM to only let DEX add to your Reflex/AC. Then make the wizards a little more powerful. Like give them more spell options, or a static +1 or +2 to hit.
 

"Hmmm, he holds his sword with index finger overlapping the thumb...that's a Sicilian grip. What did I read about Sicilian fighters? Oh, right, their fighting style descends from that taught by Luigi Mazzolino, who loved to feint to the head, then strike an exposed knee or foot. I'll need to watch for that."

"Wolves like to circle their prey, and the one in the back is usually the first one to dart in. That lunge should be coming about....NOW! Hah, missed me, ya big dumb dog!"

"Let's see, what advantages can I use here? First of all, lead him around so the sun is in his eyes...that'll help. And I see he favors his left leg a bit, where Brakor caught him with a mace. That means he won't put weight on it unless he's actually striking, so I can predict which moves are feints and when the real blow will come."
 

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