ZombieRoboNinja
First Post
I think the "verisimilitude" argument on issues like this is based on false premises.
Those arguments assume that what PCs see is a fair random sampling of the world they inhabit - that any given forest is teeming with goblin raiders, that any given cave has a dragon sleeping in it, et cetera. But 4e makes it very clear that the PCs are NOT "average" in any way. They are heroes, protagonists, favored by fate and the gods.
As such, they tend to run up against exceptional circumstances. They may feel like they're surrounded by powerful magic, high-level NPCs and powerful monsters, but that's because they're movers and shakers themselves, and because they've just got that kind of luck.
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ANYWAY, if all that doesn't convince you, here's a pragmatic "simulationist" explanation: there are fairly simple enchanting and disenchanting rituals in 4e, and it makes sense that anyone with access to those rituals would use them to get rid of low-level items they don't need so they can save up residuum for powerful stuff. So most characters, PC and NPC alike, would end up with a lot of items at or above their own level, and few items far below their level.
Those arguments assume that what PCs see is a fair random sampling of the world they inhabit - that any given forest is teeming with goblin raiders, that any given cave has a dragon sleeping in it, et cetera. But 4e makes it very clear that the PCs are NOT "average" in any way. They are heroes, protagonists, favored by fate and the gods.
As such, they tend to run up against exceptional circumstances. They may feel like they're surrounded by powerful magic, high-level NPCs and powerful monsters, but that's because they're movers and shakers themselves, and because they've just got that kind of luck.
---
ANYWAY, if all that doesn't convince you, here's a pragmatic "simulationist" explanation: there are fairly simple enchanting and disenchanting rituals in 4e, and it makes sense that anyone with access to those rituals would use them to get rid of low-level items they don't need so they can save up residuum for powerful stuff. So most characters, PC and NPC alike, would end up with a lot of items at or above their own level, and few items far below their level.