Wyrmshadows
Explorer
This is kind of my point. If you are looking for control and guarantees, 3rd party publishing is the wrong sort of business. The OGL for 3E D&D was a fluke, and fairly unique in what it offered. The GSL is more along the lines of what most 3rd party licensing deals look like. People got spoiled by the OGL, and if you judge the GSL by comparing it to the OGL its going to look unfair.
You are publishing material for somebody elses game. They have control of it, not you. Its their game. It wasn't this way in the past, and that was a bit of an aberration. This is why I say that the OGL has spoiled people somewhat.
I'm not a game designer, I can create monsters, classes, and whatnot but I'm not a system designer. My strength is in writing internally consistant...and I think... very good "fluff" that conveys solid thematic elements and the setting "personality" through the writing. The truth is that folks like me are always plugging our stuff into someone else's mechanics. Even though that does force me to relinquish some control, ultimate control is still mine because I always take my toys and leave so to speak abandoning that which no longer serves me.
Under the GSL, I can leave, but I forever forfeit the ability to adapt my IP to a new set of mechanics. Not a bargain IMO. Plus, there is a populist appeal to the OGL that just serves my sensibilities very, very nicely.
Wyrmshadows
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