• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Rescue at Rivenroar Posted


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I was expecting ... more. Don't get me wrong, it looks good, but it seems a step back toward 3E encounter design with one super strong opponent and maybe a squick or two to mix things up, but it doesn't have the big set piece battles of KotS.

That said, I'll still probably run it once at least a few (read: many) of the adventures are out so I can properly seed backstory and such, and so we don't run out of campaign mid-way through.

My players will flip to see Brindol again.
 

I looks interesting.
I cant say too much of the encounters until i play.
In the map there is Hammerfist..so its probable near to Winterhaven?
 




Looking at the map of Brindol, it looks like they got the size of the village correct. They said there's about 6500 in the village, and a quick count of "blocks" and the number of buildings (and how many could live in a building) and it looks like they got it right. And the village population isn't crammed either.
 

I just skimmed it...it doesn't look half bad, though the organization of information is awful. For example, one of the monster stats in the first encounter says "see ____ sidebar above", when said sidebar doesn't appear until three pages later in the pages of the second encounter.
 

I'm disappointed... This is the first Dungeon adventure not to have any new monsters for me to add to my random encounter generator. :( All the critters used are from the Monster Manual.
 

Into the Woods

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