I was expecting ... more. Don't get me wrong, it looks good, but it seems a step back toward 3E encounter design with one super strong opponent and maybe a squick or two to mix things up, but it doesn't have the big set piece battles of KotS.
That said, I'll still probably run it once at least a few (read: many) of the adventures are out so I can properly seed backstory and such, and so we don't run out of campaign mid-way through.
My players will flip to see Brindol again.