My view is that taken as a given that there are opponents my character can defeat very quickly if he gets a hit on them, then that means my character's experienced enough in combat that they're able to tell which is which.
I don't know anything about swordfighting, but I would imagine that a well-trained swordsman can tell in a couple of seconds whether the person across from him is good enough to be "a fair fight" or whether they're not in his league. Certainly if the guy's running at you with the thing held over his head to chop at you, you can tell that he's not protecting himself.
I figure whatever "cue" it is that gives away what a minion is, it's easier to just accept that my character knows than to describe it out or have some kind of knowledge/skill roll. It's abstracted, sure, but that doesn't bother me.
I don't know anything about swordfighting, but I would imagine that a well-trained swordsman can tell in a couple of seconds whether the person across from him is good enough to be "a fair fight" or whether they're not in his league. Certainly if the guy's running at you with the thing held over his head to chop at you, you can tell that he's not protecting himself.
I figure whatever "cue" it is that gives away what a minion is, it's easier to just accept that my character knows than to describe it out or have some kind of knowledge/skill roll. It's abstracted, sure, but that doesn't bother me.