- NERFING OF CLASSES (ESP WIZARDS)
- WHETHER OR NOT I'M ALLOWED TO DIS 4th EDITION
4E feels much more like
roll-playing than
role-playing.
it's far too hard to die.
These are the points that turn a "review" into "edition wars" and get everyone on your case:
"Plays like a video game" - this one is insulting to P&P fans, for whatever reason, and no more true of 4E than any other RPG.
"Nerfing of Classes" - this one gets people's feathers riled because no one can tell this from one or two sessions. Its an assumption, and not based on a full range of play-testing.
"I'm allowed to dis 4th Edition" - actually, we're trying to move past edition wars, and focus on positive aspects of gaming (though we all slip up, me included).
"4E feels much more like
roll-playing than
role-playing" - here's another one guaranteed to rile people up. 4E has no more or less role-palying than any other RPG. Not being able to RP in 4E or 3E or "old brown box" is a personal problem, not an edition problem.
"its far too hard to die" - like class nerfing, this is assumption not based on very much role-play, and the exact opposite of many people's experieces. Another point guaranteed to get some heated response.
I very rarely see 4E fans go after someone for pointing out specific rules or problems that need to be addressed, but many of the above rote complaints are tired and obviously based more on pre-conceived notions than actual play experience.
Listing 2 or 3 weak attempts at "positive" points of 4E and then the same old laundry list of complaints that have been posted here against 4E since last august is not a review.