New Class -- Historian (think Indiana Jones / Tomb Raider)


log in or register to remove this ad

No thoughts on my Inspiration idea? :(

Sorry... It was part of my plan to drive you crazy with anticipation. :]

I'm thinking that the Inspiration idea adds flexibility, and would allow the class to take a step toward filling just about any role. On the other hand, it doesn't seem to have a particularly Indiana Jones / Tomb Raider flavor.

Although the historian is a kind of hybrid, and crosses roles, I wasn't specifically looking to cover every role either. In other words, I was taking the approach of design-without-regard-to-role as opposed to the approach of design-to-cover-any-role.

I think the mechanic has promise though... I can imagine a class that made extensive use of it.
 
Last edited:

I don't understand how not making him a good combat character was a conscious design choice. I guess depending on the sort of campaign you run this might work (at my table things start to get tense if we go 30 mins without a good fight). I would give the poor fellow some advantage in combat though, even if it isn't some bonus d6's against targets like a striker has. I can understand how it would be fun to be the predominant explorer in the party, but even if it doesn't fit the class description I would make him just as good in a fight as the other characters so that the player controlling him doesn't feel left out.
 

Some thoughts I have

Class Role: Leader/Striker (Relic Hunter) or Leader/Defender (Explorer)

Replace Streetwise with Nature: You are more apt to need to know how to survive and find your way to the lost temple rather than carouse in the local pub.


Master of your Trade: The Historians advanced education give them an edge in surviving regardless what life throws at them. You gain a +2 bonus to all knowledge checks.


Slough Off Mark: This ability isn't work taking a mark penalizes you when you attack a target other then the one who marked you, this ability removes a mark the target has in you. I don't see any benefit.


I agree with Eric n the fact that you need to come up with multiple build options.



Relic Hunter: Focused on having a high Intelligence, using your intellect to locate weakness in your opponent and exploit it. Give them


Careful study: you study your opponent's movements and identify a weakness. When you are ready, you can inflict deadly blows with ease.

As a minor action in combat you may study a creature. Make an appropriate knowledge skill depending on the creature Dc 15, success means you have studied the target. Failure means you can retry with another minor action. The DC increases to 25 for monsters at the paragon level and 30 for those at the epic level.

Once per round when you deal damage to a creature you have successfully studied, add 1d6 to the damage. This amount increases to 2d6 at 11th level and 3d6 at 21st level.


Explorer: You focus on your insight and perception to control the opponent forcing them to attack you or compromise their defenses. Give them

Insightful Defense -By spending a minor action you size up your opponent anticipating his moves before he makes them.

Choose an adjacent enemy, that enemy is marked as long as you engage it. Additionally, you get a bonus to OAs against the marked target equal to 1/2 your wisdom modifier and whenever the marked target shifts any number of squares you may shift that many squares or up to 1/2 your wisdom modifier (whichever is fewer) as long as you end your movement adjacent to the marked target. Add 1 square to the number of squares you shift at 11th level, and add a further 1 square (total of 2) at 21st level.

Make one Encounter Exploit of each level geared towards each build

(abiliteslisted above are from other post which i feel work with this class)
 
Last edited:

wow. Just wow. A Wholly original class, and it's well written and (so far) balanced. You must have put some major effort and time into this. I would totally nominate it and look forward to trying one.

If it would be okay with you, I'd like to try my hand at making a paragon path or two for you to consider. Idk if you're already working on them, but I thought I'd offer.
 

If it would be okay with you, I'd like to try my hand at making a paragon path or two for you to consider. Idk if you're already working on them, but I thought I'd offer.

Thanks for the comments. Feel free to toss out some paragon paths -- that would be great! The path concepts I've come up with (but haven't actually written yet) are:

  • Arcane historian -- A person who has taken all arcane powers through their "esoteric knowledge" and wants to develop further in the arcane path.
  • Divine historian -- Same thing but with divine powers.
  • Aberrant historian -- A person who wants to gain some of the actual powers of the Aberrants (as opposed to just their combat tactics, which the base class has).
Anything you want to add would be great!

BTW, I haven't missed the other input that was given... I'm working on some of the background material for my setting right now, and then will make the next pass through both the Divine Agent and the Historian classes.
 

class break down

Okay, I've broken the class down into its core parts. It is definitely a striker. there is a light dusting of defender, but not enough to call it a hybrid unless you take defender powers with esoteric knowledge.

More to come
 

Okay, how's this for the obligatory multiclass feats and an idea for a divine paragon path.

History Student [Multiclass Historian]
Benefit: You gain training in the History skill. You gain the Utility Esoteric Knowledge feature at 8th level.

... will add more when done at work.
 

History Student [Multiclass Historian]
Benefit: You gain training in the History skill. You gain the Utility Esoteric Knowledge feature at 8th level.

FWIW... although I haven't updated the Historian PDF yet, I've got a bit more material on the google group of my campaign. Here's what I did for the multiclass feat:

Student of History
[Multiclass Historian]
Prerequisite: Int 13
Benefit: You gain training in the History skill.
Once per encounter, as a free action, you can use the Historian's Quick Thinking class feature, which will then last until the end of your next turn
 


Remove ads

Top