Bullgrit
Adventurer
In the very beginning of my D&D career (started 1980), fighting our way through the Caves of Chaos was ultimate fun. There was no plot for us other than slaying evil (chaotic) monsters. For "homemade" dungeons, we'd sometimes just attack an orc lair. Fighting monsters, finding treasure, and just generally clearing out a dungeon was D&D.
Sometimes we'd play out 10 or 12 battles one after the other as we went room to room clearing out the dungeon.
Sometimes our game sessions would be just one long, long battle, with monsters entering the fray every few rounds as guards and wandering patrols heard the commotion.
A not-small part of the fun with this style of play was just seeing if the characters we rolled up could survive and gain a level. Second level made it easier to survive the next orc lair raid.
Plot and story and campaign and character personality was something that might emerge through the play. Or they might not. And we didn't really care.
This was not a better play style, or a lesser play style. But it is something I've recently started missing and craving. This craving grows strong every time I play through a game session with only 1 or 0 combats.
But no one in my group is the least bit interested in just raiding a dungeon with no reason, plot, story, goals, etc. (I've offered to run such when we had no campaign to play.) I've actually considered just running myself through an "orc lair" type dungeon crawl -- no secrets or tricks or puzzles -- just to play out the fights. DMing myself -- how's that for a masturbatory exercise?
I'm curious if this is a common phase that all old-time players go through. (The craving, not the self-DMing.)
Edit: Also, would you be interested in playing a game session where there was no plot, story, or any set up other than, "You're standing outside and orc lair. Go get 'em."? Could this be fun to you?
Bullgrit
Total Bullgrit
Sometimes we'd play out 10 or 12 battles one after the other as we went room to room clearing out the dungeon.
Sometimes our game sessions would be just one long, long battle, with monsters entering the fray every few rounds as guards and wandering patrols heard the commotion.
A not-small part of the fun with this style of play was just seeing if the characters we rolled up could survive and gain a level. Second level made it easier to survive the next orc lair raid.
Plot and story and campaign and character personality was something that might emerge through the play. Or they might not. And we didn't really care.
This was not a better play style, or a lesser play style. But it is something I've recently started missing and craving. This craving grows strong every time I play through a game session with only 1 or 0 combats.
But no one in my group is the least bit interested in just raiding a dungeon with no reason, plot, story, goals, etc. (I've offered to run such when we had no campaign to play.) I've actually considered just running myself through an "orc lair" type dungeon crawl -- no secrets or tricks or puzzles -- just to play out the fights. DMing myself -- how's that for a masturbatory exercise?
I'm curious if this is a common phase that all old-time players go through. (The craving, not the self-DMing.)
Edit: Also, would you be interested in playing a game session where there was no plot, story, or any set up other than, "You're standing outside and orc lair. Go get 'em."? Could this be fun to you?
Bullgrit
Total Bullgrit
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