the flying wizard mobile

unan oranis

First Post
Attatch a mast and sail to your tensures floating disc, sit on the disc and use your at-will thunderwave to blow your way along. Super fast hover boat that seats four fer' ten gold pieces... if your dm's nice you can use it on water too.


You may need to entrap your dm by slowly establishing the ground rules for building such a device.

1. You can sit on tensures floating disc, which itself can move your personal speed "telekineticly". This is pretty easy to establish, get an ally to sit on something allready piled onto the disc such as a chair.

2. Were you to use expeditious retreat, the disc would follow you at your speed no? Ergo the maximum speed of the disc refers only to its "telekinetic" movement, it could be pushed or dropped at far greater speeds in certain circumstances.

3. A sack could be pulled over the disc, and the disc would just move around with a sack on it. Therefore, a crafted wooden device could snugly engulf the disc, a treasure chest might do it. Voila, now you can plant a mast and sit a few people comfortably. Just don't exceed the weight limit. May as well create a specialized "disc powered" boat (probably dingy sized).

5. Can you hold back the damage of thunderwave, but still do the pushing? No reasonable dm would deny that you have a magical, at will wind attack, and it seems daft that you wouldnt be able to tone it down a bit. Hmmm whats the resistance of a hover-boat? Not too much...

If your dm is stone walling...
Last ditch thunderwave abuse defence: Turn "super fast hover boat" into an option that consumes your thunderwave power as if it were a daily. Counts as expeditious retreat fer a whole encounter on your disc-mobile.
 

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Riding a Tenser's Disc for fun and profit is certainly possible - in fact, you can even have a mini-fortification on it if you're small-sized.

But this "sail" idea doesn't seem practical, for three reasons:
1) Thunderwave is pretty destructive - at least 7-8 damage per blast. A cloth and wood sail only has enough HP to survive 2-3 blasts.

2) The disc has enough power to lift 250 lbs at minimum, potentially as much as a ton. That's probably enough power that the mast would snap before the disc got pushed.

2) The important point: You can use a move action to move the disc up to your speed (5-7 squares). With Thunderwave, you're spending a standard action to push it [Wis mod] squares. Unless you have a godly Wisdom, this isn't a good trade-off.
 

1. You can sit on tensures floating disc, which itself can move your personal speed "telekineticly". This is pretty easy to establish, get an ally to sit on something allready piled onto the disc such as a chair.[/quote]

Sure, you can do this.

2. Were you to use expeditious retreat, the disc would follow you at your speed no? Ergo the maximum speed of the disc refers only to its "telekinetic" movement, it could be pushed or dropped at far greater speeds in certain circumstances.

Nope, sorry. Tenser's Floating Disk moves at your base speed, not your modified speed.

3. A sack could be pulled over the disc, and the disc would just move around with a sack on it. Therefore, a crafted wooden device could snugly engulf the disc, a treasure chest might do it. Voila, now you can plant a mast and sit a few people comfortably. Just don't exceed the weight limit. May as well create a specialized "disc powered" boat (probably dingy sized).

Sure. Planting a mast will do no good, though.

5. Can you hold back the damage of thunderwave, but still do the pushing? No reasonable dm would deny that you have a magical, at will wind attack, and it seems daft that you wouldnt be able to tone it down a bit. Hmmm whats the resistance of a hover-boat? Not too much...

Sorry, nope. The disk does not move except by your mental command, or if you move more than 5 squares away from it. No sailboats.
 

The disc will fall with speeds up to and including terminal velocity if the ground gives way beneath it, therfore its movement limits are refering only to its self volition.

If it doesn't increase to match your modified speed, I guess ex.retreating wizards are leaving their discs behind...


Anyway,

Were the disc to be pushed by the wind, and offer no greater resistance than a balloon, the disc would definatly move.

So does the disc offer resistance?

It could "resist" the push or pull of a sail with the energy it uses for telekinetic self volition definatly, though that seems to be under the control of the wizard...

The only way I see the boat not functioning as an awesome windsurfer is if you invented some magical provisions to the ritual bent on preventing that from happening.

But as written, it seems that a wizard standing on a floating disc in a box car of a moving train would just be standing there, as the train rolled along with him and his disc.

Imagine the wizard standing on a boat, locked onto the floating disc, in the box car of a moving train, nothing changes.

Replace the train with a sail pulling the boat... your off to the races.

Now being unable to tone down your thunderwave is a different matter. But for the price of a feat at least, it seems reasonable that a wizard capable of conjuring a physically damaging sonic blast that knocks people back with the force of air, would be able to conjure a very strong, steady wind!
 



This seriously made me laugh out loud. Classic.

I'd totally say yes to this as DM, even though it's nowhere near the strict rules as written.

Player: How much does that ballista weigh?
DM: 400 pounds or so.
Player: And the base is a 5 foot by 5 foot square roughly with the item sitting a few feet off the ground?
DM: Yea? Why
Player: Give me 10 minutes, fighter, you hack the base down to size, Cleric, find some big rocks to add some weight to the base, we're taking it with us!
DM: What? Where?
Player: Where-ever the hell we want!
 

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