TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

5E character generation is about as simple as it has been since 1E.
I mean, it's quite a lot more complex than just roll stats, pick race, pick class or whatever the old exact 1E order was, but it's not complex, so actually yeah let me revise my statement - 5E's chargen is significantly more straightforward than how 5E plays (assuming you start at L1). 2E though got Kits involved and that brings it close to 5E level, and that's before the late-2E stuff with Skills & Powers and Combat & Tactics and so on.
 
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People see dials and say that they're integral parts.
Who is saying that though? "People" is such a truly pointless thing to say when literally no-one here is doing that.

I don't think you can really dial GURPS down to below the lower end of heavy crunch unless 4E has some exceptional dials I'm not aware of (which is not impossible, tell me if it does!). It's going to be in the heavy crunch box, just you get to decide where in that box.
 

I mean, it's quite a lot more complex, but it's not complex, so actually yeah let me revise my statement - 5E's chargen is significantly more straightforward than how 5E plays (assuming you start at L1).
In 2E you had to generate ability scores and compare them to requirements before picking a race or class. Then you had to choose a kit and NWPs and WPs. Of course casters had to pick spells. Some classes had to distribute skill points. I don't think 5E chargen is any more complex than 2E.
 

In 2E you had to generate ability scores and compare them to requirements before picking a race or class. Then you had to choose a kit and NWPs and WPs. Of course casters had to pick spells. Some classes had to distribute skill points. I don't think 5E chargen is any more complex than 2E.
Yeah but you literally explicitly said "1E", not "AD&D".

I was actually editing my post to note 2E was similar to 5E when you posted lol.
 


Me too, which is why if I run something in that period, I'm always willing to be contradicted by facts I didn't know. I prefer running stuff set before 1960, simply because there are a lot less technological escape clauses.

This is one of the things that can make reading old SF novels (as in, ones written in the 50's and 60's) difficult; the growth in information gathering and communications technology makes some serious dissonance in dealing with their plots sometimes..
 

Just like certain kinds of magic (mind reading, teleport, etc) the key is to.embrace those things and make them matter. Read Gibson for ways to do this.
 

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