Gleemax is Dead

Okay, just got official confirmation that 'Gleemax Games' such as Robo Rally, Vegas Showdown, the Goblin game, etc will be rebranded as 'Wizards Games', but continue to exist.

That was actually of real concern for me, cause I think they're awesome. ;)
Well the more we can get rid of that name the better.
 

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I thought the idea was a great one, to provide a social networking place for gamers to meet. In that regard, I'm sad that it's being shelved.

However, every time I visited I couldn't find anything except links to dead forums. The implementation and interface was a confusing mess. In that regard, I'm glad that it's being shelved. Maybe they can reallocate resources to something that will actually work.
 

There are already countless hundreds of social networking apps out there that function fully and completely. Simply put, WotC wasn't ready for a web 2.0 application.
 

From who? Got a link?

From my conversation with Jennifer Paige, community management rep for those areas, in my capacity as VCL for some of those areas.

So... I don't have a link, but I got explicit permission to say that and obviously higher up folks like Randy can change things, but I'd consider it official enough.
 

Gleemax remains the dumbest name I have heard for anything in the last few years. Its collapse does not bode well for the company. I suspect 4e is not too far behind.

You're right about the collapse not being a good thing for Wizards, but I'm not sure what you mean by "suspect" when you say that 4e is not too far behind. Suspect as in "guess", "hope", "predict"? I don't dismiss the idea, but I would say that it's not one of those things that can be reliably determined by the facts at present.

Look at the Dark Heresy (WH 40K) role playing game. That thing sold out on pre-orders, and then was cancelled a couple days after its launch. It was then taken up by another company (though I'd say its future is in doubt, insofar as the initial concept called for a 3-game series exploring Inquisitors, Rogue Traders and finally Marines). Anyway, selling out on pre-order is about as successful as you can expect a launch to be, and yet it got ditched. And many products that don't do nearly as well get retained, for better or worse.

I'd say it ultimately depends on the strategy hatched at Hasbro corporate. Probably the people making the big decisions have never even seen a role playing game being played, are not sure what it is and if it is really all that different from this Yuggie-O thing, and figure that if it's a game and it doesn't involve golf clubs it's probably for 12-year olds. So there's no sense applying very much logic to analysis of the situation. These guys will be looking at quarterly sales reports and that's about it, unless I'm wrong and they're some sort of business-gaming savants who actually know something about their products.

4E's lifespan will probably be dictated not by its impressive launch, but by the way the current plan unfolds. Will people keep gobbling up the supplemental products at a comparable rate to the core books? After all, a big launch was to be expected... everybody was curious (even me, though my curiosity finally got beaten out of me by stupid Amazon). But does it have legs? Gleemax going down doesn't speak directly to that, but it is a dent in the business plan. If DDI fails, then I think that 4E will have to do surprisingly well to keep from getting cancelled/sold/shrinkified.

If 4E does get hosed by Hasbro corporate, I think it will be an effect of what I continue to think is its main flaw: it's too radical. It pleases people who didn't like D&D in the first place, but how much will they buy? Whereas it angers or drives away many people who have been boosters of the brand for years or even decades. You cannot treat your legacy customers with contempt and not expect some ill effect. Note that I'm not saying that everybody who is an old timer hates 4E... there are some people who are big D&D geeks from way back who like 4E, even those who like it better than what has come before. But it's a very divisive game, and it effectively bifurcated their existing customer base. That's not a winning strategy most of the time, and if 4E fails it will have been because of that.
 

While i didn´t give a rats ass about Gleemax, the "lolhaha Wizbro" comments in this thread mark an all-time low for the ENworld community, IMHO. "Don´t care about stuff said on the internet" seems to be the best feat choice i made in the last couple of months.
Still, i took it to protect myself when visiting the Wotc boards. I didn´t expect to need it so much on these boards...
 

I don't get the part in the blog about Dragon and Dungeon getting "rave" reviews. Granted, opinions on ENWorld aren't the only opinions out there (I know, heretical thinking, sorry) but from what I've read here (and reading the new Dragon and Dungeon pdf's myself) I felt Dragon was doing okay to good, and Dungeon was just not making the grade yet. I would say a more accurate statement is that Dragon and Dungeon are getting a lot of critical review, some good and some bad.

Can't really comment aside from eprsonal perspective. I like the new mags. Shrug. Maybe they've been getting a lot of fan mail?

I also find it interesting that they are just now canceling one project, in order to use those resources on another project, a project that is already two months past it's release date. This doesn't give me a warm-fuzzy feeling about the quality of the management of this project or in the expected quality of the project itself.

I wouldn't read too mcuh into this... It's a corporation. That's how corporations operate.

Let's have a meeting about Gleemax.

Meeting is scheduled. Meeting happens, they discover it's off track. (duh) they discuss who has to meet with whom to come up with a plan to get it back on track. Some people are paying attention, some have their phone on mute while they post on enworld.

Meetings are scheduled. Those meetings happen, people look at powerpoints and stuff. Plans are made. People listen, people ignore. People aregue. Meeting is scheduled to discuss which plan should be implemented.

Meeting has to be rescheduled because so and so is out of office today, or is too busy to attend.

Meeting finaly happens, people discuss the plans. People argue and debate because no one wants to look like they failed, or be re-organized, or get more work, or changed work, or lose their management status, or name on the project as lead such and such, or they just fail to believe their plan is not the correct plan...

After a few more meetings a consensus is reached.

Corporate life is all about meetings, and lack of information, and everything takes FOREVER.
 

If 4E does get hosed by Hasbro corporate, I think it will be an effect of what I continue to think is its main flaw: it's too radical. It pleases people who didn't like D&D in the first place, but how much will they buy? Whereas it angers or drives away many people who have been boosters of the brand for years or even decades. You cannot treat your legacy customers with contempt and not expect some ill effect.

It also doesn't help them that it is so easy for competitors to pick up where they left off with the previous edition. Change to the new edition or be left out no longer applies.
 


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